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His voice was flat as he said, "Sunbright Steelshanks am I, but no longer shaman of the Rengarth."

The elves looked at one another. The middle one said, "We need you to negotiate a truce with your people. Orcs swarm into our forest from north and east, more every day, vast hordes. We cannot fight barbarians and orcs too. You must tell them-"

"I can tell them nothing," Sunbright interrupted. "They will not listen."

Again the elves exchanged glances, and Knucklebones thought a sigh of exasperation escaped the spokesperson, as if dealing with thick-witted humans were a chore.

"They must listen," the elf woman said. "You must talk to them. Failure to talk will have dire consequences for all our peoples. Mortal consequences."

Chapter 16

Everywhere on the outskirts of the Netherese Empire, fire and sword and steel reigned supreme.

Zenith was attacked by pirates swarming from the Marsh of Simplicity and sacked, the gates breached and torn down, the marketplace and city hall burned. Near Earsome, orcs massacred religious pilgrims and heaved their bodies into Kraal Brook until the rapids overflowed their banks. The muscular mining community of Bandor Village was overrun by bandits that burned scaffolds and sluices and hoppers, but worse, introduced a throat-rotting plague that claimed four thousand lives. Angardt Barbarians took revenge on Thiefsward, long suspected of cheating them, and crucified the city elders and dozens more on the high wooden gates. Kobolds and goblins dragged ballistae and catapults and siege towers from Blister and laid siege to Frothwater. The noise awoke a jacinth dragon, rarest of beasts, that swooped upon the remnants of both armies. Trolls rose from the ground near Coniferia and burned their own forests, so smoke blackened the sky for days and ash smothered winter crops. Even Seventon, birthplace of the Empire of Netheril, was overrun by orcs of the Eastern Forest.

More than the people, the land suffered. Already strained by the life-drain of the Phaerimm, the fields of the empire felt the axe, the torch, the scythe, and the spade. Rampaging armies burned ripe grain, chopped down orchards, slashed vineyards, slaughtered cattle and hogs and fowl. Half the harvest was lost. Food shortages became so acute even the highborn Neth looked up from their gaming tables and decided to take action.

What they saw were not petty raids, but concerted action by many scattered factions of humans and monsters. Most wore the bloody red hand of the One King. The empire roused their army: young, battle-hardened, scarred veterans under officers with twenty or more years' experience, fitted with the finest armor and honed steel.

But the empire had grown complacent in decades past, had cut back the army to save money, and the current forces were stretched to the limit. Sometimes they conquered, sometimes they were overwhelmed. Yet the raids increased, and in the wake of marauders flowed other horrors: wyverns, tanar'ri, plagues, elementals, dragon-kin, swarms of magebane and kalin, and more.

Then, a call for truce.

Messengers of the One King, unarmed and carrying a banner with a bright red hand, approached Ioulaum, oldest of cities, and delivered a dispatch. The One King would meet a negotiator for the empire atop Widowmaker Mountain at the next new moon. But the king insisted on choosing the envoy. He would address only the strongest, most brilliant, most capable archwizard of the entire empire.

Lady Polaris.

*****

Widowmaker Mountain stood alone in a vast plain of dead grassland rapidly turning desert. Nine airboats skimmed the air in approach: wooden peapod hulls topped by horizontal masts and metal foils to catch the sun's rays. For this occasion, each boat was painted black and white, the ambassador's colors, and black banners marked by an ornate white P snapped in the wind. Six boats took station around the mountaintop, which was artificially flattened and the size of a large pasture, while three boats touched down. The small navy crew dropped gangplanks, and twenty of the empire's soldiers in black and white tunics and shining helmets stepped out smartly, ornamental silver-headed maces held diagonally across their breasts. More soldiers tramped from the other two ships to form a line of protection halfway around the top. After them came a dozen minor officials and clerks, all in black and white. Six mages then departed the ship and trotted the perimeter of the mountaintop. Finding no traps, magical or mechanical, they skipped to the ship to report.

Finally, out marched Lady Polaris.

The archwizard upheld her reputation as a crown jewel of the empire. Silver-haired, golden-skinned, serene and poised, so achingly beautiful men beholding her thought they dreamed. Her rich black robe shimmered like the northern night sky, silver embroidered thread glistened, silver fur that hemmed it riffled in the wind. From her shoulders hung a black cape fastened at her shoulder by a diamond brooch large as a child's fist. If anyone could sweet-talk a human king into submission, the envoys knew, it was Polaris. More majestic than a queen, she swept across the barren rock toward her opposite.

By comparison, the One King was unimpressive. Exposed to direct autumn sunlight, his skin was sallow, almost as yellow as a hornet's stripes. His black hair hung like rotten straw, his silver crown needed polishing, the big red hand on his faded tunic needed repainting. His attendants were only a dozen sturdy orcs in gray wool, carrying pikes, whereas a king should boast hundreds in his entourage. King and party stood on bare rock: no table, no treaty, no gifts, no tea service.

Lady Polaris withheld a sniff from the sickly, greasy king. This corpse animated armies beyond counting? Well, who knew what the lowborn thought, any more than cows? Her mission was clear. Size up this One King, promise anything while studying his weaknesses, and learn how the empire might destroy him and his patchwork army.

So Polaris plied etiquette, cooing, "Your Majesty, good day. May I congratulate you on the success of your enterprises? You've gained the attention of the most-high of the Netherese Empire. Very few enemies can boast so."

"Lady Polaris." The voice was dry, as if the mouth contained no saliva. As if the king were dead as a stuffed bear. "You do me honor. How was your trip?"

"My trip?" Polaris went along with the empty pleasantries, saying, "Fair. Airboats are a smooth ride, but there are air pockets. One needs to wear a lap belt, which wrinkles the clothing. How is your majesty's health?"

"Fair," the king croaked. "Considering I rose from the dead."

Polaris swallowed the odd comment, pressed on, "So we heard. You ruled some city to the east, suffered a disagreement with a red dragon, goes the tale. But you recovered nicely. So glad."

"Nothing like a sojourn in hell to make one appreciate life," rambled the king. "How are your lands? Your estates?"

"My lands prosper," the archwizard lied nobly. "I employ only the most clever stewards to oversee them. Losses to, uh, vagabonds are minimal. As to my estates, my chamberlains strive impeccably. My many homes are a pinnacle of taste and comfort that others only aspire to."

"Chamberlains…" mused the king. His black-eyed, stony face hid his thoughts. "Yes. Even in my distant land, my household mentions your country home, Castle Delia, and how ably it runs. At one time, you employed a woman named Sysquemalyn. Recall her?"

"Vaguely," she mumbled. Lady Polaris stole a glance at her attendants: soldiers and clerks and court officials to present the truce details. They listened curiously, but looked at ease. Yet to Polaris, the mountaintop seemed suddenly chilly. "Red-haired, as I recall, with a temper to match. Flashy, a fancy for sailors, but competent, so I tolerated her audacity and vulgarities."