Raistlin Majere was the one who interested Fesz the most. This human who was studying to be a mage, and who had wanted the jalopwort because of a spell he had stumbled across in some ancient text.
"Oh, Raistlin is very smart, you bet," Tas told Fesz. "A pretty good mage, considering that he hasn't taken the Test yet, but don't ask me what the Test is, because it's something very secret, and although I know more about it than practically anybody else, it ties my tongue just to try to explain it. If Raistlin's figured out where the jalopwort went-meaning, where I am, here in Minotaurville-then he's probably on his way here right now. He'll want the jalopwort back, and probably he'll want to rescue me, too-hah! Probably Tanis and Flint will be coming with him. Boy, Flint will get a big kick out of how evil I am before I kill him!
"But you're right, Fesz. Raistlin is the real threat. I think you and I better start to figure out how to trap him and choke him and stab him and then maybe do something really evil to his dead body, like-I don't know. You've got more experience than I do in this sort of thing. What do you suggest?"
Whenever the kender got really excited, as he was now, he paced the room, bouncing up and down with an unmistakably wide, wicked leer. It made Fesz feel pleased. Furthermore, it was usually an appropriate time to give the kender another dose of the potion that would keep him evil as long as Tas kept drinking it.
Tas had been extremely cooperative and very evil for about a week now. Fesz had written down everything the kender said that related to Raistlin and the jalopwort, and dispatched the essence of what he learned across the channel to the Nightmaster on the island of Karthay. Even though the kender was evil, he was still insatiably curious about everything. He begged Fesz to reveal how he managed to communicate with the Nightmaster.
One afternoon, feeling rather fatherly toward Tas, the shaman minotaur escorted the kender into his quarters to show him where he lived.
"Hey, how come you have a bigger room than I do?" asked Tasslehoff, looking around indignantly. "You've got nicer paintings and bigger windows, too-and two windows! I love the color combination you've chosen-a simple brown and dark green combination, like trees and leaves. It reminds me of a forest, in fact. Those stupid minotaur guards have had me all confused with crimson and blue and orange. When I get back, I'm going to give them a piece of my mind."
Fesz put his arm around the irrepressibly wicked kender with whom he was feeling more and more of a kinship and led him to the windowsill. On the sill sat a large round jar of unusually corpulent bees with unusually long stingers. They swarmed inside the jar, buzzing noisily.
"These super-intelligent bees bear my messages to the Nightmaster," said Fesz intently, watching Tas's reaction. "They can fly great distances, and they relay messages through telepathic means. Of course"-he gave Tas a sly wink-"they have other nasty uses, but they are most useful for quick and reliable communication."
For once in his life, Tas was caught speechless. His jaw sagged. He had never heard of such creatures in all his travels.
With a flourish, the shaman minotaur unscrewed the top of the jar and let the bees rise into the air. They hovered momentarily a few inches above the jar before collecting into a swarm and buzzing up and off in an easterly direction.
"Wow!" exclaimed Tas, "When I was coming back from Southern Ergoth, I sent a magic message to Raistlin-that's probably how he knows where we are-but all I had was this dumb old bottle that I had to throw into the ocean, and who knows whether it sank to the bottom of sea? If I had bees like that, I could… except where would I put them? I don't think it would be a good idea to carry them in my rucksack in case the jar broke, and-"
Pleased with the kender's ceaseless flow of information, Fesz wrote this new tidbit down as Tasslehoff rattled on. It would be part of his next report to the Nightmaster.
By now the minotaur shaman had a quite thorough description of Raistlin Majere and the half-elf and the dwarf who would likely be accompanying him. He had a sense of the young mage's flaws and weaknesses. Disguised assassins-minotaurs would be too conspicuous-would be dispatched to Solace in the event that Raistlin was still there. But if Raistlin was on his way to the minotaur isles, the Nightmaster would be forewarned and ready.
This Raistlin was not a genuine threat, Fesz felt certain, but it couldn't hurt to be vigilant.
On the eighth day of the kender's evil transformation, Fesz entered Tas's quarters, looking puzzled. He was carrying a parchment bearing a message he himself had transcribed. It was a message from the Nightmaster, delivered to Fesz by the super-intelligent bees.
Always happy to see his friend, Tas bounced up and down, greeting him with an elaborate salute he had devised. Then he snatched the message from the shaman's hands:
Have captured a lone female on the shore. She is well armed, obviously a warrior. She refuses to tell me her name or how or why she has come here. We are holding her for sacrifice. I suspect she is the one we have been awaiting. Ask the kender if he knows who she is.
The Nightmaster
"The bees brought this message today," said Fesz, his bullish brow knit in thought. "Do you have any idea who this woman could be?"
Tas didn't have to think about it for very long. "Why, it must be Kitiara!" he exclaimed. "Although how she got to Karthay so fast is beyond me."
"Who is Kitiara?"
"Kitiara Uth Matar," said Tasslehoff. "Didn't I tell you about her? Well, I tend to forget her about half the time because she's only Raistlin's half-sister. No pun intended, but if she's here now, that must mean that Raistlin contacted her, so he can't be very far behind…"
Fesz scribbled it all down as fast as he could.
Fesz and Tas became such good friends that sometimes, in the late afternoons, they would get into a cart pulled by human slaves and travel to various sites around Lacynos. These amiable trips always put Tas in a talkative mood, Fesz discovered-not that it took much to do that-and the shaman minotaur learned more and more about the aspiring mage, Raistlin.
Naturally these two were always followed by one or two minotaur guards, who kept some distance behind them not only out of a sense of protocol, but also because they didn't want Tasslehoff throwing stones at them or otherwise harassing them.
On these trips, Tas got to know the entire city. He especially liked the evil, smelly places, like the slave pits and the arena of games.
A number of slave pits were scattered around the city. They were deep holes carved out of the ground for use as primitive living quarters for the thousands of slaves who carried out the day-to-day labor of Lacynos. During the daytime, only about one hundred slaves might occupy these pens-those too ill or too young to work. Their numbers swelled to seven hundred or so in each pen at night, when those slaves who were still alive after a hard day's toil returned.
The ranks of slaves consisted mostly of persons captured by minotaur pirates, sold by professional slavers, or condemned to a period of indenture for criminal offenses. There was an occasional luckless elf or dishonored minotaur, but nary a kender. In Lacynos, Tas observed, humans predominated as the oppressed race.
Dozens of minotaur guards lined the perimeter of each pit. The only access was a wide ramp, up whose slope the slaves marched, six or seven abreast, every morning, then down again at nightfall. To guard against an uprising, several retaining walls rimmed the pit. These could be collapsed, dropping tons of earth onto any rebellious mob.