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Captain Murloch dragged the limp bodies closer to the mast and began to rope them to it as he had been instructed. He worked as quickly as he could in the fury of the storm. Finally, when he was finished, he stood for a moment to survey his handiwork. Heavy, purple-black clouds blotted out the sky overhead. The Venora's timbers creaked loudly.

Captain Murloch had kept his part of the bargain. The generous payment he had received meant he would be well compensated for the loss of the Venora and the risk to his own life. Like many old sea hands, Murloch loved his ship and regretted losing it. He would almost rather have lost his life.

"Well old girl, we had a good run," the captain murmured, licking his lips.

Murloch bent down and pulled a thick ring of cork from a hatch near the mast. He slipped it over his head and secured it with a rope at his waist. Looking back at the three unconscious bodies, then down toward the dark, turbulent waters, he climbed over the rail and plummeted toward the sea below.

He had managed to thrash his way through the high waves and swim several hundred feet away from the ship by the time the angry cloud that hovered above the Venora lowered itself upon the ship, spitting fierce blasts of lightning and hail.

Then, with a fearful, rushing clamor, the cloud began to rise slowly, carrying the Venora with it. From his distant vantage, Murloch could barely make out the ship's bow and stern as the Venora spun around like a top and was sucked up into the vortex.

* * * * *

Half a day later, the treacherous Captain Murloch, drifting with the tide, spied the distant shore of Abanasinia. He was nearly home free.

Tired and hungry, he was nonetheless comforted by the prospect of being a rich man for the rest of his life.

His cork preserver fitted snugly around his middle, Captain Murloch reached out and stroked the water, paddling in the direction of the coastline.

An odd sound drew his attention skyward. The sun was so bright and hot that he had to shade his eyes. Specks appeared to be dancing in the air.

Suddenly Captain Murloch stopped paddling and stared in shock. What appeared to be specks was actually a cone-like swarm of flying insects. As he watched in terror, he realized that they were hovering above him, moving along with him. At that moment, the swarm dipped and came diving downward.

They were giant bees-hundreds, thousands of them, swirling, buzzing, stinging. Captain Murloch reached up futilely with one arm, trying to bat them away. His arm was quickly covered with the savage creatures.

The scream that issued from Captain Murloch's mouth was a cry of utter helplessness. The giant bees swarmed into his mouth, covered his face, went for his ears and his eyes. They formed a living carpet over Captain Murloch, twitching and bristling as they went about their deadly business.

Within seconds, his heart ceased beating, and the bees flew up and into the sun.

Below, the captain's face was a mask of red welts. His tongue hung out, black and swollen to five times its normal size. His arms hung limp and useless in the water.

Captain Jhani Murloch drifted toward shore.

* * * * *

Thousands of miles away, in a rugged and desolate place-a salt-encrusted land parched by the sun, scoured by the wind, and surrounded by an inhospitable sea-a hulking figure bent over to read the signs of the shiny objects he had carefully arranged on the high table of a mountain plateau.

It had taken half a day's climb from his camp on the dry, ravaged lowland to get here. Nevertheless, twice a week he made the trek in order to commune with the gods-one god in particular.

The looming figure tilted his head upward, observing the manner in which the light of noonday was refracted in the colored glass, prisms and crystals, and silver shards of mirror.

Some distance away, grouped in a triad, stood his three most trusted and highly-attuned disciples, known simply as the High Three. Once the figure they watched had been one of the High Three. Now he was their unquestioned leader. It was inevitable that someday one of them would succeed him and carry on the sacred duties.

Beyond the High Three, ringed around them, behind turreted rocks and craggy formations, stood dozens of lesser acolytes, their features monstrous and contorted, their weapons brutal and deadly, glinting in the sun. Their animalistic faces betrayed no emotion; their huge, round eyes stared, dull and trancelike.

Beyond the acolytes were arrayed dozens of others, these mere guards and soldiers, but equally loyal and fearsome, waiting for but a signal from their leader.

Whatever was asked of them, they would do. They lived only to serve the Nightmaster.

The Nightmaster circled the shiny glass objects, stooping and peering at each of them, fascinated by the glimmers and swirls of light. Shading his massive brow, he gazed up at the sun and the hot white sky, assessing what he had observed and what he had learned.

Feathers and fur dangled from his great horned head. Bells jingled when he moved. In his huge hands, he carried a long, thin stick of incense, which trailed smoke and a sickeningly sweet scent. From object to object he stepped, pondering the signs.

Certain precautions had yet to be taken, certain preparations carried out. Renegades and interlopers had to be dealt with. Resources had to be marshaled. Nothing must interfere with the casting of the spell.

Sargonnas waited.

The Nightmaster looked deep into the patterns of light in the colored glass and knew that soon it would be time.

Chapter 2

Message In A Bottle

"Twenty to five," said Tanis glumly, scratching a new figure into a table in Flint's workshed. The grizzled dwarf, with evident cheerfulness, rolled a smooth, round black stone into the center of a circle marked in chalk on the floor of the shed. The circle held a clutch of smaller, multicolored pebbles. The instant the larger stone made contact, Flint skipped over with surprising nimbleness and snatched up as many of the pebbles as he could as they scattered outside the circle.

'Twenty-eight," Flint pronounced with satisfaction, once he had counted the stones he held in his hand. "But we don't have to keep track, my boy. After all, it's only a silly game." He tried hard to tamp down the smile tugging at the corner of his lips.

'Twenty-eight to five," said Tanis, scratching out the old figure and marking in the new one.

Although it was the middle of a workday, Flint was semi-retired and opened his shop only when he cared to deal with bothersome customers. He kept his tools clean and well sharpened, but some of them hadn't been taken down from their pegs in weeks. No longer did the grizzled dwarf have the passion for metalsmithing that had driven him to become a master of the craft, so skilled and inventive that even the elven race prized his work. It was the metalsmithing trade, in fact, that had first brought Flint and Tanis together years earlier, when the half-elf was a mere boy in Qualinesti.

Today Flint had proposed a little game of roosterball to prod Tanis out of his sulking mood. It wasn't succeeding. All Tanis could think about was Kitiara, who had left Solace a few months back without telling the half-elf where she was going. Flint, on the other hand, was in a whistling mood lately, because that irrepressible kender, Tasslehoff Burrfoot, had also been away, on a journey with Caramon and Sturm, for weeks now.

It was so peaceful when Tas wasn't around, Flint thought to himself at least once a day.