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They were not afraid, only grim. It seemed to him their fearlessness grew mainly from a sense of tribal superiority.

If voitik sorcery was sufficiently adaptive to use against raiders, it seemed to him that fearlessness would not survive. And that breaking contact, and riding for the woods, would fail as a tactic. He worried that the monsters would prove intelligent. Clearly they knew enough to flail their chain whips. Felstroin had said they hadn't begun to flail till they reached the docks. Then they'd seemed to strike at targets.

Macurdy didn't voice those thoughts though. It would attach too much of their attention, to no good purpose.

Nor did he mention the ravens as Yuulith's version of radio communication between forces. He hadn't had time to give it much thought. He did, however, set Arliss up for it. He told him to be ready in case another great raven came to see him. "He may stay with you for a while," Macurdy added. "We can consult with each other through them."

Arliss whistled silently, as if seeing the potential.

***

When his officers and men had gone to their quarters for the night, the king left the building with his guests. "There's more to the three of you traveling together than meets the eye," he said thoughtfully.

It was Vulkan who replied. ‹The three of us constitute a team. Each has powers the others do not, or has certain powers more strongly. The combination makes us far more able than any of us could be singly. But the Lion is the center, the keystone. The decisions must be his.›

Then Macurdy walked Vulkan and Blue Wing to the stable. Blue Wing flew to the top of a large spreading white oak for the night. Macurdy groomed Vulkan for a quarter of an hour, drawing an occasional aaah of pleasure.

"About me as the keystone," Macurdy said. "Each of us is the keystone. We're like a three-legged stool: no leg more important than the others."

‹A flawed analogy,› Vulkan replied. ‹Your task would be much more difficult without us, and the odds of success much poorer. But still you would have a chance. A small chance. And you are the only one who would. As I said previously, my role cannot be as warrior. Nor can Blue Wing's. Only you can destroy the enemy's heart and brain. Which I believe is what it will take.

‹But do not be overawed by the size and difficulty of the task. Remember Schloss Tannenberg and the Bavarian Gate. You carried that off. It is reasonable to hope you might carry this one off as well.›

Reasonable to hope. Might. Not all that reassuring, Macurdy told himself, but maybe it'll keep my feet on the ground and my head out of my butt.

Vulkan knew Macurdy's thoughts, but kept his own private. Indeed, my friend. By your own telling, you are given to episodes of total disheartenment. Perhaps a little inoculation in advance, along with the medicine of honest praise, will strengthen you against them.

30 Sisters! Guardsmen! Tigers!

"My name's Macurdy. I've come to see Sergeant Koslovi Rillor." Macurdy handed the young red-haired woman the letter from Queen Raev of Miskmehr, another Sister. "But the ambassadress," he added, "needs to see this first."

This Sister really was young; he could tell by her aura. She glanced at the letter, sealed with wax and marked with the queen's signet. Then she looked again at Macurdy, got to her feet, gracefully of course, and disappeared into a hallway.

Macurdy looked the room over. By Rude Lands standards its furnishings were rich but not extravagant. Anything more would have been undiplomatic in Miskmehr, which was picturesque but poor. Even the building was small for an embassy, as was its staff-four Sisters and a single squad of Guardsmen. With no more foreign trade and connections than Miskmehr had, even that was only marginally economical. Or so the queen had said. A small Outland crafthouse was the largest export manufactory in the kingdom, weaving handsome carpets from Miskmehri wool. The Cloister planned to build another crafthouse there the next year, to make stoves. Reportedly, the royal residence and the embassy had the only stoves in the kingdom. Everything else had fireplaces. And the Great Muddy was only a dozen miles west down the Maple River, a highway for export.

The receptionist returned. The ambassadress, she said, was at breakfast; she'd be out shortly. Actually it was only two or three minutes. Physically she looked as young as her receptionist. Her aura suggested a few decades older. "What do you want to see Sergeant Rillor about?" she asked.

"In Duinarog last Six-Month, he tried to poison Varia and me, and Varia's husband, the emperor's deputy. I want to congratulate him on his failure. Success would have scuttled diplomatic relations with the empire, and threatened your Outland operations. Then even Idri couldn't have saved him."

A frown darkened the pretty face. "What possible good," she asked, "would it do either of you, or the Sisterhood, to tell him that? It could provoke a fight."

Macurdy's smile was relaxed and easy. "I don't actually know what good. Maybe I just want to see his expression. But I don't have a fight in mind. If you want, I'll let you hold my saber." He almost offered her his knife, too, then thought better of it. It was his life insurance.

"Keep your saber," she said drily. "Sergeant Rillor has a reputation for volatility." She turned to the receptionist. "Find the sergeant. Have him come here and talk with Marshal Macurdy. And give them a few minutes of privacy." She watched the younger Sister leave the room, then turned to Macurdy again. "The privacy will save the sergeant some face; otherwise he might well do something foolish. He still hasn't recovered from the humiliation of his demotion and flogging."

With that she left. Macurdy was impressed with her.

It took Rillor several minutes to show up. His face was flushed, his expression surly. His aura reflected hatred and fear. The sonofabitch blames us for his troubles, Macurdy realized. "Hello, Rillor," he said mildly. "Your aura doesn't look too good, but the rest of you looks recovered. I wonder if you know how lucky you are. If Varia had died, or Cyncaidh, even Idri couldn't have saved you."

Rillor stood stony-faced, his mouth clamped shut.

"That's all right," Macurdy added. "No need to talk. I can understand that. But there's something else you should know. Vulkan tracked you. Tracked your horse to the livery stable, then tracked you to the boat dock. And said nothing about it when he got back. Otherwise you'd have been caught at Riverton for sure, and been tried for murder. Of a kitchen girl who drank the wine, and the policeman that lit the lamp.

"And if I'd died, Vulkan would have shoved one of those big tusks up your sorry ass and turned you inside out."

Macurdy didn't suppose that Vulkan would have done any such thing, but it sounded good. Meanwhile his face had lost none of its mildness. "You still don't admit you were lucky. I can read it in your aura. But think about it. And think about how easily Idri sent you into a situation where, if you'd been caught, they'd have hung you. I suppose she's a good screw, but she's not worth it."

He paused. "Anything you want to say?"

Rillor's expression didn't change.

"Well then, better luck with the rest of your life."

Macurdy turned and left. The man hadn't learned a damn thing, he told himself. He still thought he was a victim.

***

From Miskmehr, Macurdy and Vulkan crossed the Great Muddy River into Oz, where they spent two weeks including travel time. Macurdy talked with the chief and his council, and watched the Heroes demonstrate their fighting and riding skills. God but they're good! he told himself. Better than the Kormehri! He wished there were more of them.