Pinch smiled because he knew where this game was going. He would choose one and then there would be a crude demonstration of Iron-Biter's might, all to supposedly impress and terrify him. The Hellriders of Elturel had often used this clumsy ploy. It did have one good effect, though; it showed which enemy you should eliminate first.
"That one, I think." He deliberately chose one of lesser value-a large marble hydra, its seven heads carved into elaborate coils. The work was solid but unimaginative in pose and pedestrian in its craftsmanship.
The dwarf tsked. "A poor eye. Perhaps you're not the challenge I thought." Instead he turned to a small piece carved from a block of jade the size of a melon, a delicately winged sprite perched on the blossom of a fat-petalled flower.
The dwarf muttered softly while he gently stroked the statue. Slowly, under his gentle caress, the stone twitched. With a snapping creak the little wings fluttered, the head swivelled, the flower petals drooped. All at once, the clouded green sprite took flight, its wings clicking frantically to keep its slender stone body in the air.
It soared upward in the great arched hall. Darting into a gleam from the transom windows, the translucent stone shattered the ray of light into emerald-hued brands that blazed the walls, statues, even the trio that stood watching below.
It was beautiful, and the secret of its beauty was both in its grace and in the power that had created it. This Iron-Biter was no mere thug, as Pinch had first presumed. There were few who could bring movement to cold substance; it was a feat given only to priests of power.
"Enough," Vargo sighed in utter boredom.
The dwarf-priest plucked the stone flower from its stand. Holding it out, he gently chirped, drawing the jade sprite down. It hovered uncertainly before finally allowing itself to be coaxed onto the crystal leaf. With his thick hand, Iron-Biter stroked its back and the sprite responded with a clattering purr.
"Iron-Biter, I have other things to do," Vargo snapped with impatience.
The dwarf nodded and in midstroke squeezed the stone fairy between his palms. The stone wings crackled, the slender arms shattered. Shards and dust fell through his fingers. The hall filled with the shriek of it all, though Pinch wasn't sure if it was just grinding stone or if the animate little sprite had found its voice in the last moments of death.
The pair left without further word, leaving only a pile of jade rubble for the servants to clean.
When Pinch returned to his apartment, he was displeased to see two new guards posted outside his door. Unlike the fellow he'd left behind, these two looked alert and attentive.
They were polite and gracious, stepping aside so that he could enter. The corporal of the pair bowed and said, "Lord Cleedis is concerned for your safety, Master Janol. Thus he asks that we stand ready to protect you from dangerous visitors."
Pinch poked his tongue into his cheek. "And whom might those be."
The corporal was unfazed. "Within these walls, it could be anyone. Our orders are to let no one in without our lord's approval."
"And if I want to leave."
There was an answer for that too. "Lord Cleedis feels it would be best if you did not risk your safety beyond these chambers. We are instructed to see that you remain safe and unharmed."
"In other words, I'm a prisoner."
The corporal frowned. "If that would make Master Janol more comfortable-yes."
"My comforts are not Lord Cleedis's concern," the rogue snapped as he closed the door.
So this was it; the ring was closing in. Cleedis wanted him, but only on the old man's terms. Is he truly afraid for my safety, or is he afraid I'll make alliances with the others? It didn't matter really. Whatever Cleedis's motives, the regulator refused to be bound by them, but to do that he needed a way out.
The prospect from his windows was dim. The portholes were no larger than before and, even if he could wriggle through one, climbing was not his strong suit. He'd only managed to reach Therin's balcony because the way had been ridiculously easy.
If he wanted an escape, he had to find another way, and he was convinced there must be one. It was a combination of several things that made him certain. First there was the voice. Whoever had uttered those words had seen what was happening. It could have been done by magic, but he didn't think so. There was a hollow-ness in the echo that suggested someone there and close to the scene.
There was also the reality of family history. Pinch knew Ankhapur's past, the intrigues, assassinations, and plots that defined the character of the city. He could not accept the idea that the queen who'd built these rooms would leave herself trapped by only one door. There had to be another way out.
Methodically, the rogue started an inspection of every inch of the fine wood paneling on the walls, even so far as to stand on a chair for extra height. He ran his fingers down every tongue and groove of the walls, poked and turned every baroque ornament, pulled wainscoting, and kicked baseboards. Given his thoroughness, it was hardly surprising when a section of the wall, just inside the bedroom door, responded with the faint click of a hidden spring. A small piece of the woodwork slid away to reveal a small handle.
This was it then, what he had been looking for.
With a swollen wax candle to light the way, Pinch pushed against the door. The wooden wall budged a fraction of an inch and then stuck. Clearly, this old passage was long forgotten and never used anymore. Pinch shoved harder, cursing Mask, god of deceptions, with each straining breath. The panel yielded an inch with each shove, the old wood grinding across a hidden stone threshold.
Dead air and the odor of cobwebs breathed through the gap, exhaling the soft dust of centuries. With one more shove, the doorway popped open, swirling a fog of powder from the floor. Inside was a stygian passage, all the more gloomy for the feeble glimmer of the candle. Without the taper, the way would have been merely dark, but in its light the walls quivered away into blackness.
Fastidiously slicing the cobwebs away, Pinch rounded a corner and almost tripped down a flight of steps. "No soul's been here recent," he muttered to himself. The gray blanket on the floor was undisturbed. It was all the more a puzzle. Pinch was sure in his heart that someone had spied from this passage, but there was no trail of anything or anyone. The descending stairs ruled out the possibility of another path that led to a different section of his rooms.
Pinch pressed on. A passage like this led somewhere, and he wanted to know just where that was. One end was grounded in his apartments. The other could be- well, anywhere.
The staircase was long and kinked around several times until the rogue was completely separated from the surface world. He could no longer say this was north and that south, or that he had progressed any sure number of rods in a given direction. Was he under the courtyard or the west wing, or perhaps neither. Dwarves, he was told, could innately tell you these things at the snap of a finger, and he'd heard a few of the grim little potbellies cite with fondness that they were once this-and-such leagues beneath the surface as if it were the most natural understanding of things. He didn't like it. Plunging into the depths was too much like being sealed in one's crypt. It was a stifling feeling that he choked down even as he pressed forward. He needed the moon and the open night over him.
Somewhere underground, probably at the depths where bodies were interred in catacombs, the stairs splashed into a narrow hallway. Left and right, the choices were twofold. As Pinch leaned forward to look, a wind racing through guttered his lone flame and splashed hot wax on his hand. The thief pulled back at this reminder of how tenuous was his connection to the daylit world.