"They were good times, the war," Vandoorm said as he stared at the fire. "Not like now – little work for this old soldier." The mercenary pulled a hair from his beard. "Maybe I'll become a farmer like you."

Teldin burst into laughter at the thought of his old friend trying to tend a field. "Hah!" he declared through snorts. "I can see you ordering chickens into the henhouse! Move, you lazy birds," the farmer bellowed, imitating his old friend. Teldin's impersonation brought a self-mocking smile to the captain's face. Soon the quiet night echoedwith their laughter.

At last Vandoorm rose, shaking out his stiff legs. "You do not change, Tel. I am glad I found you in Kalaman. Enjoy your sleep. Tomorrow we'll talk more about old times." Vandoorm shook hands with his old friend, then went back on his rounds.

After all the precautions taken in the camp, the night was peaceful. Awakening at dawn, Teldin saw Gomja's dark shape huddled near the fire. The giff was asleep, still sitting upright, as if on guard. The farmer stirred up the coals of the fire and made breakfast. Only them did he wake his companion. Not too much later, the war band broke camp, the men glad to leave the region of Dargaard Keep.

Once on the road, the ride quickly fell into the same simple routine of the day before. True to his word, Vandoorm rode with Teldin. Having given his orders yesterday, there was little more the captain needed to do. On occasion, he had Teldin check a load or clean a horse's hoof, but the ridr was generally quiet.

Their conversation drifted to many things. Vandoorm told of how he had drifted around since the war. It seemed that with groups of draconians still on the loose, there was sometimes work for mercenaries. Over the years Vandoorm had gone from just another hired sword to the leader of a small band. He'd made a fair share of money and, like a good soldier, had managed to squander most of it away.

For his part, Teldin described what had happened to his farm both over the years and recently, though he made no mention of flying ships, neogi, or his strange cloak. It was raiders, the farmer claimed, that had destroyed the farm, and now he was going to Palanthas to seek funds from distant cousins.

Talk wandered back to the old days. Vandoorm took delight in relating to Gomja embarrassing tales of Teldin's youth. "I had to talk him out of joining the lead troops,"Vandoorm incredulously explained. "When he came to Palanthas, Teldin was ready to fight draconians all alone." The captain smirked at the thought. "To keep him alive, I saw that he became a mule skinner. Is it not true, Tel?"

The giff looked up at Teldin to check the veracity of the mercenary's words. The yeoman nodded, his head bobbing in rhythm with the plodding of the horse. "It's true enough, but I hated him for it. He told the commander I was a farmer and skilled with mules."

"That man was a fool, easy to trick – but I did it for you. He was too young to be killed in the war – and had no stomach for soldiering," Vandoorm proudly cut in. "It was for the best. You see, you're alive today, eh?"

Teldin hated to admit that the captain was right, but he was. The mercenary was a good judge of character, even then. Teldin had come to Palanthas full of ideals but not much on realities. Vandoorm knew it and had arranged for the farm boy to learn. "Why did you do it, anyway? It's something I've always wanted to know."

Vandoorm swayed in the saddle for a time before answering. "I think maybe you reminded me of my sister's son," he eventally answered, flashing a wicked grin. "I liked you, didn't want to see you die, eh?"

Teldin did not argue. Their friendship was one of the things he had never really understood. True, they got along well enough, but, then or now, the farmer could not guess why Vandoorm had taken him under his wing.

Still, the friendship between Vandoorm and Teldin seemed to have little effect on the other men. It did not bother Teldin. As a rule, he found mercenaries to be an unpleasant and unlikable crew. Teldin remembered their sort of war, men who, upon seeing blood, first learned not to fear it, then grew to like it. They fought not because the cause was just, but because they enjoyed it. For the mercenaries, money settled all moral issues. More than once in the war, Teldin had met men who had fought on both sides, picking whichever side paid the best or was most expedient. They never understood or cared for which side was right. Revenge was their idea of justice.

The wild-maned, eye-patched rider, Brun One-Eye seemed particularly suspicious of Teldin and his companion. Three – maybr four – times an hour, Teldin would catch the man staring in their direction. Brun was never hostile and, indeed, was even friendly. Sometimes he rode alongside, asking questions about the giff, their destination, where they'd been, and what they had seen. But Teldin's answers were guarded; the one-eyed mercenary did not inspire a feeling of trust.

At night, when Vardoorm was busy, Teldin spent his time pointing out the constellations to Gomja. The trooper worked at memorizing their positions, names, and histories; the Balance, Paladine, and the Queen of Darkness were among the few that Teldin could identify.

For his part, the giff tried to explain to the farmer the wonders of space: how the stars burned, how strange creatures walked other worlds, and how ships flew between the spheres. Words failed Gomja too often, leaving Teldin more confused than he had been to start with. Still, the giff's tales were full of wonders and adventures that Teldin had never heard before.

The company traveled without change for several days, pressing hard by day, camping at the edge of fields by night. They seldom stopped at the inns along the route. Vandoorm kept a strict discipline, and the tavern rooms were too great a temptation for drunkenness. In that much, the captain had changed quite a bit, Teldin reflected. Some of the men grumbled, but most were professionals, used to Vandoorm's ways.

Seven days from Kalaman, and six from their camp near Dargaard Keep, the mercenaries reached the walls of the High Cleric's Tower. The massive fortification, site of the first great victory in the War of the Lance, sat astride Westgate Pass, blocking the narrow canyon that eventually led to distant Palanthas. The road pierced the walls of the keep and passed through a smaller section known as the Knight's Spur. To one side of the spur rose the keep's distinctive structures: a cluster of towers grouped around a single main spire, the santuary of the High Clerist, that soared to dizzying heights over the rest. Teldin had been told once by a knight that from the top you could see as far as Throtyl Gap, sixty leagues away. Discounting the obvious exaggeration, the tower was tall enough to reach above the canyon walls that marked the edge of the plain. These cliffs cast flanking shadows on the road as it neared the gate.

Thoughout the keep, years of neglect and war were slowly being undone. Fresh masonry stood out plainly against the old, dark stone. Nearly deserted at one time, its walls now held many men, who stood bored but watchful. The memories of two wars were still fresh in the minds of most of the garrison, wars during which the keep had been undermanned and ill-led. The soldiers of the fortress now seemed determined to prevent that from happening again.

Where the guards of Kalaman were cautious, their fellows at the High Clerist’s Tower were outright suspicious. The attitudes of those in Palanthas were slowly changing and these guards reflected those new feelings, carefully checking all who sought to pass through the portcullises. The line of traffic slowly wound through the gates as each vehicle, each traveler, was stopped, then cleared for entry into Westgate Pass. Finally, Vandoorm went forward, representing his men. Returning, he waved the troop forward as the guards idly watched. When Teldin and the giff approached, Vandoorm pulled them aside.