This and many other wonders Princess Nell saw during her long ride up the spiral road. The clouds cleared away, and Nell found that she could see great distances in every direction. King Coyote's domain was in the very heart of the Land Beyond, and his castle was built on a high plateau in the center of his domain, so that from his windows he could see all the way to the shining ocean in every direction. Nell kept a sharp eye on the horizon as she climbed toward the King's inner keep, hoping she might get a glimpse of the faraway island where Harv languished in the Dark Castle; but there were many islands in the distant sea, and it was hard to tell the Dark Castle's towers from mountain crags.
Finally the road became level and turned inward to pierce another unguarded gate in another high wall, and Princess Nell found herself in a green, flowery court before the King's keep-a high palace that appeared to have been hewn from a single diamond the size of an iceberg. By now the sun was sinking low in the west, and its orange rays ignited the walls of the keep and cast tiny rainbows everywhere like shards from a shattered crystal bowl. A dozen or so messengers stood in a queue before the doors of the keep. They had left their horses in a corner of the yard where a watering-trough and manger were available. Princess Nell did likewise and joined the queue.
"I have never had the honor of carrying a message to King Coyote," Princess Nell said to the messenger preceding her in the queue.
"It is an experience you will never forget," said the messenger, a cocky young man with black hair and a goatee.
"Why must we wait in this queue? In the stalls at the Cipherers' Market, we leave the books on the table and continue on our way."
Several of the messengers turned and looked back at Princess Nell disdainfully. The messenger with the goatee made a visible effort to control his amusement and said, "King Coyote is no small-timer sitting in a stall at the Cipherers' Market! This you will soon see for yourself."
"But doesn't he make his decisions the same way as all the others-by consulting rules in a book?"
At this the other messengers made no effort to control their amusement. The one with the goatee took on a distinctly sneering tone. "What would be the point of having a King in that case?" he said. "He does not take his decisions from any book. King Coyote has built a mighty thinking machine, Wizard 0.2, containing all the wisdom in the world. When we bring a book to this place, his acolytes decipher it and consult with Wizard 0.2. Sometimes it takes hours for Wizard to reach its decision. I would advise you to wait respectfully and quietly in the presence of the great machine!"
"That I will certainly do," said Princess Nell, amused rather than angered by this lowly messenger's impertinence.
The queue moved along steadily, and as darkness fell and the orange rays of the sun died away, Princess Nell became aware of colored lights streaming out from within the keep. The lights seemed to be quite brilliant whenever Wizard 0.2 was cogitating and dropped to a low flicker the rest of the time. Princess Nell tried to make out other details of what was going on inside the keep, but the countless facets broke up the light and bent it into all directions so that she could get only hints and fragments; trying to see into King Coyote's inner sanctum was like trying to remember the details of a forgotten dream.
Finally the messenger with the goatee emerged, gave Princess Nell a final smirk, and reminded her to display proper respect.
"Next," intoned the acolyte in a chanting voice, and Princess Nell entered the keep.
Five acolytes sat in the anteroom, each one at a desk piled high with dusty old books and long reels of paper tape. Nell had brought thirteen books from the Cipherers' Market, and at their direction, she distributed these books among the acolytes for decipherment. The acolytes were neither young nor old but in the middle of their lives, all dressed in white coats decorated, in golden thread, with the crest of King Coyote. Each also had a key around his neck. As Princess Nell waited, they deciphered the contents of the books she had brought and punched the results onto strips of paper tape using little machines built into their tables.
Then, with great ceremony, the thirteen paper tapes were coiled up and placed on a tremendous silver platter carried by a young altar boy. A pair of large doors was swung open, and the acolytes, the altar boy, and Princess Nell formed into a procession of sorts, which marched into the Chamber of the Wizard, a vast vaulted room, and down its long central aisle.
At the far end of the chamber was-nothing. A sort of large empty space surrounded by elaborate machinery and clockwork, with a small altar at the front. It reminded Princess Nell of a stage, empty of curtains and scenery. Standing next to the stage was a high priest, older and wearing a more impressive white robe.
When they reached the head of the aisle, the priest went through a perfunctory ceremony, praising the Wizard's excellent features and asking for its cooperation. As he said these words, lights began to come on and the machinery began to whir. Princess Nell saw that this vault was, in fact, nothing more than an anteroom for a much vaster space within, and that this space was filled with machinery: countless narrow shining rods, scarcely larger than pencil leads, laid in a fine gridwork, sliding back and forth under the impetus of geared power shafts running throughout the place. All of the machinery threw off heat as it ran, and the room was quite warm despite a vigorous draught of cold mountain air being pumped through it by windmill-size fans.
The priest took the first of the thirteen rolls of paper tape from the platter and fed it into a slot on the top of the altar. At this point, Wizard 0.2 really went into action, and Princess Nell saw that all the whirring and humming she'd seen to this point had been nothing more than a low idle. Each of its million pushrods was tiny, but the force needed to move all of them at once was seismic, and she could sense the tremendous strains on the power shafts and gear boxes thundering through the sturdy floor of the keep.
Lights came on around the stage, some of them built into the surface of the stage itself and some hidden in the machinery around it. To Princess Nell's surprise, a seemingly three-dimensional shape of light began to coalesce in the center of the empty stage. It gradually formed itself into a head, which took on additional details as the machinery thundered and hissed away: it was an old bald man with a long white beard, his face deeply furrowed in thought. After a few moments, the beard exploded into a flock of white birds and the head turned into a craggy mountain, the white birds swarming about it, and then the mountain erupted in orange lava that gradually filled up the entire volume of the stage until it was a solid glowing cube of orange light. In this fashion did one image merge into another, most astonishingly, for several minutes, and all the time the machinery was screaming away and making Princess Nell most anxious, and she suspected that if she had not seen less sophisticated machines at work at Castle Turing, she might have turned around and fled.
Finally, though, the images died away, the stage became empty again, and the altar spat out a length of paper tape, which the priest carefully folded up and handed to one of the acolytes. After a brief prayer of thanks, the priest fed the second tape into the altar, and the whole process started up again, this time with different but equally remarkable images.
So it went with one tape after another. When Princess Nell became accustomed to the noise and vibration of the Wizard, she began to enjoy the images, which seemed quite artistic to her– like something a human would come up with, and not machinelike at all.