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I seemed to be paralyzed. My brain was doing or having done to it things it didn't understand, and it didn't have any neurons left over for telling my not-on-Gulp's-nose hand to reach down and flip the switch. There's an emergency override for talking when the other person doesn't pick up, if the two-way is at least turned on. I'd left mine turned on. But you'll never believe the voice that screamed out of it though. Eric.

"Jake, can you hear me? Your dad's been pretty well taken hostage, and I'm pretty sure they're monitoring unscheduled use of any two-way which means they'll he coming for me in a minute. They're on their way, and they know you're at Westcamp. I don't know when they left, so you may not have much time. Hell. I didn't expect them . . . I've still got to . . . Do what you have to do, Jake. Can you — " And there was a clatter and thump and that was all.

But there was something else too, which I could hear more clearly now that the two-way had gone silent — and after what it had said had sharpened my ears for anything that wasn't wind or dragons. Another sort of buzz or brrrrrr. Distant but coming closer. A sort of heavy, rapid whompwhompwhomp. Unless I was imagining that.

And I would have thought I was imagining it, if it wasn't for Eric. I would have thought I was just being paranoid. I was so used to being paranoid it wasn't even doing its job any more.

No. I wasn't imagining it.

The paralysis splintered like stomped ice and fell away. I shot to my feet, tumbling poor Lois off very roughly. I heard the two-way lose its grip on my belt and clunk to the ground. (The second two-way I'd killed in the business of saving Lois.) I stooped down and picked her up — heaved her up — I could only barely lift her any more, let alone hold her. She gave an anxious, protesting little grunt, but she didn't struggle. Gulp was sitting up by then too, her head stretched up at the end of her long neck — she'd rolled up away from us, so she was now like far away by being the distance of the length of her body, although she'd left most of her tail behind — looking as tall as the Devil's Tower, as if the hard blue of the Smokehill sky was something you could touch, and she was touching it. She was looking — or listening — hard.

When she looked down at me again, from twenty or so feet of neck, I took a step forward, and tried to hold Lois out to her, although my arms were shaking — maybe not only with Lois' weight.

Gulp didn't take Lois away from me though. She took us both.

This is pretty embarrassing, but the first thing I remember about that journey is throwing up. I guess Gulp didn't want to hang around for explanations — or maybe she'd seen helicopters before. We do have the occasional dramatic air rescue at Smokehill, and dragons live a long time. Or maybe my panic vibes were impressive. She scooped us up in her front claws, spread her wings, and left. Dragons are not graceful takers-off — or maybe that was just our weight. And my not being used to flying. Mostly a dragon carrying something as big as us would be carrying a kill, and kills don't care. Also since she didn't have her front feet she kind of bounced along on her hind ones till her wings took over, and her wings took over by going WHAM, WHAM, WHAM, which meant the dragon and any passengers were going JOLT, JOLT, JOLT, with her entire body doing a massive recoil jerk with every wing-beat. Riding in the backseat of a Smokehill jeep has nothing on flying with a dragon. And by the time we were thirty feet in the air I lost it. Breakfast all over the meadow. I wonder what the guys looking for us made of that, if they were doing the on-your-knees forensic-shuffle-for-evidence thing. They were probably looking for blood.

Between my head — which was still throbbing, make that THROBBING — and my stomach I was pretty miserable, but I closed my eyes for a while and the cold air began to help. Like her flying style wasn't ghastly enough, Gulp was corkscrewing around through the landscape — we, I mean us at the Institute, had always assumed that dragons must fly as low as possible sometimes or we'd have had sightings more often. Or more evidence of them walking. But guesses varied about whether this was about energy expenditure or desire to be as inconspicuous as possible for something that runs thirty to eighty feet long, and at the moment it sure felt like she was trying not to be seen. Also her twisting and jinking felt pretty high octane to me and the bigger the predator usually the more energy-conscious it is. (Bleeeeeaaauugh. It was a good thing I didn't have anything left to throw up after the first time or I'd've been leaving a trail.)

She ducked behind stone pillars and outcroppings and took side slips down little canyons and valley, (often where her wingspan was I swear unquestionably too wide for clearance) even when they weren't going in what seemed to be her direction, like she knew there were bad guys following her. And where did she get that idea? There'd never been bad guys at Smokehill, till the poacher. And he didn't fly, or go vvhompvvhompwhomp.

She didn't hold us painfully or anything but I was pretty horribly uncomfortable all the same, and scared that somehow Lois would slip out of either my hands or Gulp's. This didn't seem to be bothering Lois at all. Lois was like a kid having her first roller coaster ride. I kept expecting her to say Wheeeeee, although with the wind of Gulp's wings I couldn't've heard her. I hadn't trained her what to say for her first roller coaster ride anyway. Joke.

We stopped once, by a stream at the bottom of one of the little canyons. Gulp came down almost as awkwardly as she'd taken off — holding her, well, her hands stiffly and as if anxiously out in front of her, like someone carrying a birthday cake while walking downstairs in the dark. Phew. I was glad for a drink. We all had a drink. I had a drink and a wash.

Even that was peculiar — doing something with Gulp for the first time. Like we had something in common. Besides Lois. But Gulp got down on her belly again afterward. Lois knew exactly what was wanted — this was a game they'd played back in the meadow (although I'd never think of the concept of "game" in quite the same way again) and she climbed up to the top of Gulp's neck and settled down what looked like pretty contentedly, while I watched and reminded myself about how I should want to lose Lois . . . but not necessarily get stranded who the hell knew where in the middle of Smokehill alone with no survival gear. . ..

Gulp raised her head just enough to give me a very pointed stare and then laid it down again. So I could step on it, I suppose. That's how Lois climbed up there. I didn't want to, but what are you going to do when a dragon stares at you? And I was lost.

I hope I didn't hurt her. I was only wearing sneakers, but I'm not a baby dragon and all my weight's in two feet not four and you don't step on people. And I didn't step on her head. I found a way to crawl up her shoulder and then up that infinity of neck. Dragon scales are slippier than you think and the jagged bits aren't nearly as jagged as they look, nor do they give you much purchase. I settled down pretty gingerly with a leg on either side of the top of her spine, Lois right in front of me, where there's a little hollow where the skull meets the neck. But maybe it's the thickness of dragon skin there, she was never more than hot. In fact pleasantly hot, when you're flying in an open cockpit.

I didn't fall off. Neither did Lois. Even without the cage of Gulp's claws. Among other things the head and neck don't kick in the wingbeat-recoil the way the body does, so you can afford to kind of relax. Kind of. The dragon still looks around and you may not be looking at/for what the dragon is looking at/for, so you will find yourself very unnervingly looking one way while the head you're on suddenly swivels around some other way while you're still flying some other way yet. This is worse when your dragon is actually changing direction, when head and neck become part of the banking and balancing tackle. I also don't recommend looking down, however good you are about heights.