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"Jen James."

In a weird and off-the-subject flash, it occurred to me that I hadn't known Jen's last name until that moment. As I've said, things were moving quickly.

"Well, Jen James, we might have work for you two."

"Work?" I said.

Mwadi nodded. "We've got other irons in the fire, lots of plans, and now we've got the cash to get them moving. You both know the territory. If you didn't, you never would have made it all the way here."

"What territory?" I asked. I wasn't even sure what planet we were on.

Mwadi rose from the chair to her full two-by-two-wheeled height. She spun around once, reminding me of the ever-rotating Hiro but saturated with grace and power rather than Hiro's nervous energy. She began to skate in slow circuits around the table, frictionless as a swan with a tail-wind, weaving the client's fantasy world (her own weird version) into existence from the multicolored threads of movies lights.

"You know the cool pyramid, don't you, Hunter?"

"Sure." I drew it in the air with two fingers. "Innovators at the top, under them the Trendsetters, then Early Adopters. Consumers at the very bottom, with Laggards scattered around the base, sort of like leftover construction materials."

"Laggards?" She narrowed her eyes at me as she halted, old-school metal wheels scraping the concrete floor like fingernails. "I prefer the term Classicists. Rock Steady Crew, still break dancing after twenty-five years? On the cardboard every day, whether breaking's in style or out? They're not Laggards."

"Okay," I agreed. "Rock Steady are Classicists. But guys wearing tucked-in Kiss T-shirts are Laggards."

A grin flashed across her features. "I can live with that." She resumed her fluid circling. "But the pyramid's in trouble. You know that."

"I do?"

"Because of cool hunters," Jen cut in. "And market research, focus groups, and all that crap. They squeeze the life out of everything."

Mandy spread her hands. "Hey, sitting right here!"

"That's the score, though," Wickersham said. "Hunter, your girlfriend knows what she's talking about. The ancient pyramid has sprouted mailing lists and databases. The sides are too slippery now, so nothing sticks anymore. The cool hits the mall before it has time to digest."

And of course, all my brain had processed from this last metaphorical hash was that someone who was not my parents had referred to Jen as my girlfriend. Pathetic.

As a result all I managed was, "Yeah," all soulfully.

"I thought you had it figured out," Wickersham continued, nodding. "While waiting for you to find us, we read most of your old cool blog and got the scoop from a bunch of your friends. We have some of the best social engineers in the history of hacking working for us." She nodded at Future Woman, then turned back to me. "We know you cold, Hunter, and we think that you realize something's wrong with the pyramid. You've known it since you were thirteen."

I felt that lump, the one from my first year in school here. The cobblestone in my stomach. "Yeah, I guess."

"So the pyramid needs some reconstruction work; a new level in the hierarchy needs to be innovated," she said, green eyes flashing in the; movie lights. "Something to slow things down again. To trip things up. How well do you know the first heroes, Hunter?"

My knowledge of history includes many obscure details but few big pictures. "First heroes?"

"The first Innovators invented myth," Wickersham said, "before religion got turned into mall metal for Consumers. In those old stories the first heroes were tricksters, coyotes, and hustlers. Their job was to jam nature, mess up the wind and stars. They messed with the gods, remixing the world with chaos."

She slid to a halt.

"So we're taking a page out of the old books, adding Jammers to the pyramid."

"Jammers." Jen's eyes widened. "The opposite of cool hunters."

Mwadi smiled. "Right. We don't help innovations move down the pyramid; we mystify the flow. We market confusion, jam the ads until the Consumers don't know what's real and what's a joke."

"Loosening the glue," I said softly. The floor seemed to rumble beneath my feet. In fact, the floor was rumbling.

A wash of red light fell across us, the giant studio door sliding open to let in the last rays of the descending sun.

Outlined against the bloody sky were about a dozen figures. I recognized the one in front: he was the would-be writer from the coffee shop, the one who'd ridden with us on the train into Dumbo. He'd been following us.

The other figures were carrying baseball bats, and their heads and hands were purple.

The hoi aristoi had arrived, and they were pissed.

Chapter 32

MWADI WICKERSHAM WAS CHUCKLING.

"Damn, look at those heads. That stuff worked too good."

"Run?" Futura asked.

Her broad shoulders shrugged. "Looks like it. You take Mandy, I'll grab these two. See you at the factory. Lights!"

Seconds later the long banks of movie lights all switched off, and once again I couldn't see a thing.

"Come with me, kids." A strong hand grabbed my arm, lifting me to my feet. Then I was running, following the sound of roller skates on concrete, in the wake of an unstoppable force that brushed aside invisible obstacles. From behind us came shouts and crashes as our pursuers stumbled through the hodgepodge of movie sets and lighting. The Jammers were barely visible—a swift, silent horde marked by bobbing flashlights in the dark.

I heard Jen's breath next to me, reached out to feel for her hand. We steadied ourselves against each other as we were led around a sharp turn, then pushed up a ladder, Wickersham's skates clanking on metal rungs behind us. We stormed along the catwalk, then through a door high in the wall. A long hallway opened up before us, dimly lit by a row of dirty skylights, leading to a window red with sunset.

Mwadi zoomed around us, shot ahead on her wheels, and had the security gate open before we caught up. She pulled herself out onto the fire escape, and Jen and I followed. Our combined weight tipped the ancient metal stairs into motion, Mwadi clunking down them as they swung to ground level on a wailing, rusty hinge.

Hitting asphalt, she skated furiously around the corner. Jen and I looked at each other.

"Maybe we should escape now," I said.

"We are escaping."

"No, I mean escape the anti-client."

"They're called Jammers, Hunter. Weren't you listening? And we don't have to escape; they want us to work for them."

"What if we don't want to?"

"As if."

Jen turned and dashed after Wickersham. I couldn't do much but follow.

Around the corner Mwadi was zooming up a handicapped ramp to the sliding door—we had circled back around to the sound-stage entrance. She rolled it shut, closed the massive padlock hasp, and jammed her flashlight into it, leaving the hoi aristoi trapped in darkness.

"Lucky all that stuff's rented," she said, rumbling back down the ramp. She looked at an empty limo waiting by the door. The driver must have been inside the building with his employer. "Either of you know how to drive?"

"No."

"No."

She shook her head. "Damn city kids. I can hot-wire, but I hate driving with skates on."

But Jen was already opening the driver's-side door. "It's okay, I've played tons of…" She mentioned a certain video-game franchise with the same name as the crime we were about to commit.

"Good enough for me," Wickersham said.

Already outvoted, I got in.

* * *

In 2003 a University of Rochester study revealed that kids who play mega-hours of video games have superior hand-to-eye coordination and faster reflex time. Parents and educators were shocked, appalled, disbelieving.