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Power: 1. Vital energy produced by living things: prana, mana, orgone, etc. 2. 5orcerous power accumulated by celibacy, bloodletting, fasting, pain, or meditation. 3. Ambient energy produced by ley lines and geocurrents, a field of energy surrounding the planet. 4. The discipline of raising and channeling vital energy, sorcerous power, or ambient energy. 5. Any form of energy that fuels sorcerous or psionic ability. 6. A paranormal community or paranormal individual who holds territory.

Prime Power: 1. The highest-ranked paranormal Power in a city or territory, capable of negotiating treaties and enforcing order. Note: usually Nichtvren in most cities and werecain in rural areas. 2. (technical) The source from which all Power derives. 3. (archaic) Any nonhuman paranormal being with more than two vassals in the feudal structure of pre-Awakening paranormal society.

Psion: 1. An accredited, trained, or apprentice human with psionic abilities. 2. Any human with psionic abilities.

Putchkin: 1. The official language of the Putchkin Alliance, though other dialects are in common use. 2. A Putchkin Alliance citizen.

Putchkin Alliance: One of the two world superpowers, comprising Russia, most of China (except Freetown Tibet and Singapore), some of Central Asia, Eastern Europe, and the Middle East. Note: After the Seventy Days War, the two superpowers settled into peace and are often said to be one world government with two divisions.

Republic of Gilead: Theocratic Old Merican empire based on fundamentalist Novo Christer and Judic messianic principles, lasting from the latter half of the twenty-first century (after the Vatican Bank scandal) to the end of the Seventy Days War. Note: In the early days, before Kochba bar Gilead's practical assumption of power in the Western Hemisphere, the Evangelicals of Gilead were defined as a cult, not as a Republic. Political infighting in the Republic-and the signing of the Charter with its implicit acceptance of the High Council's sovereignty-brought about both the War and the only tactical nuclear strike of the War (in the Vegas Waste).

Revised Matheson Score: The index for quantifying an individual's level of psionic ability. Note: Like the Richter scale, it is exponential; five is the lowest score necessary for a psionic child to receive Hegemony funding and schooling. Forty is the terminus of the scale; anything above forty is defined as «superlative» and the psion is tipped into special Hegemony or Putchkin secret-services training.

Runewitch: A psion whose secondary or primary talent includes the ability to handle the runes of the Nine Canons with special ease.

Sedayeen: 1. An accredited psion whose talent is healing. 2. (archaic) An old Nichtvren word meaning "blue hand." Note: Sedayeen are incapable of aggression even in self-defense, being allergic to violence and prone to feeling the pain they inflict. This makes them incredible healers, but also incredibly vulnerable.

Sekhmet sa'es: Egyptianica term, often used as profanity; translated: "Sekhmet stamp it," a request for the Egyptos goddess of destruction to strike some object or thing, much like the antique "God damn it."

Seventy Days War: The conflict that brought about the end of the Republic of Gilead and the rise of the Hegemony and Putchkin Alliance.

Sexwitch: (archaic: tantraiiken) An accredited psion who works with Power raised from the act of sex; pain also produces an endorphin and energy rush for sexwitches.

Shaman: 1. The most common and catch-all term for a psion who has psionic ability but does not fall into any other specialty, ranging from vaudun Shamans (who traffic with loa or etrigandi) to generic psions. 2. (archaic) A normal human with borderline psionic ability.

Shavarak'itzan beliak: (demon term) A demon obscenity, exact meaning obscure.

Sk8: Member of a slicboard tribe.

Skinlin: (slang: dirtwitch) An accredited psion whose talent has to do with plants and plant DNA. Note: Skinlin use their voices, holding sustained tones, wedded to Power to alter plant DNA and structure. Their training makes them susceptible to berserker rages.

Slagfever: Sickness caused by exposure to chemicalwaste cocktails commonly occurring near hover transport depots in less urban areas.

Swanhild: Paranormal species characterized by hollow bones, feathery body hair, poisonous flesh, and passive and pacifistic behavior.

Synth-hash: Legal nonaddictive stimulant and relaxant synthesized from real hash (derivative of opium) and kennabis. Note: Synth-hash replaced nicotiana leaves (beloved of the Evangelicals of Gilead for the profits reaped by tax on its use) as the smoke of choice in the late twenty-second century.

Talent: 1. Psionic ability. 2. Magickal ability.

Werecain: (slang: 'cain, furboy) Altered human capable of changing to a furred animal form at will. Note: There are several different subsets, including Lupercal and magewolfen. Normal humans and even psionic outsiders are generally incapable of distinguishing between different subsets of 'cain.

A Few Notes on Danny Valentine's World

Hopefully, after five books I have earned enough indulgence to provide a few notes. I am at least confident that those uninterested will flip past these pages. After all, who reads these things? Besides grammar junkies like me, that is.

I have often been asked about Danny and how she occurred to me. I've answered that question elsewhere. Another source of constant comment and query is Japhrimel and where he came from.

To be honest, he wasn't supposed to be more than a one book character. Really, in the book I set out to write, he double-crossed Dante and left her holding the bag, infected with a demonic virus. The rest of the series he was pretty much a foil to her humanity, sort of a Mephistopheles. Then he had to go and fall in love with her, and develop wings. Which just goes to show you can't trust a demon. I realize now with twenty-twenty hindsight that Japhrimel was actually informed by the legends of the Nephilim, angels who fell in love with human women and fell (supposedly) from grace as a result, fathering huge progeny while also teaching humanity «forbidden» arts such as sorcery, city-building, and medicine. I had heard this legend for years, although my only clear memory of it is in Madeline L'Engle's Many Waters. I suppose when you study metaphysics and the occult you can hardly get away from all sorts of odd stuff. I'm only glad Japh didn't take after Cthulu or Aiwass. Or, say, old-school vampires — the type that suck your blood out through your toenails or nostrils.

And people say mythology is boring.

I have always been of two minds about legends and myths. One part of me looks for the psychological truth hidden inside. The other — the ravening storyteller, no doubt — likes to play the what if game, with lots of sauce. How can I invert this legend? How can I play with this story? What makes it work? How can I tinker with the engine?

So Japhrimel dug around in a vast mass of scholarship, research, half-forgotten legends, and references from books devoured since my high school days, and came up with a coat made of whole cloth — demons instead of angels falling, and the consequences of those unions. Many Gnostic and occult traditions hold that nonhuman intelligences taught humanity «forbidden» arts against the will of a God who wanted only slaves, an act of compassion and defiance both sides paid dearly for.

I remember calling Japh a Promethean figure once, and it amused him so much I had trouble getting any actual work out of him for weeks.