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Seibel: So you had an original source listing that you could feed to an assembler—

Cosell: Right, and a binary image that was running. Then we would have a paper tape—or sometimes we’d just do it by hand—that plants a jump here out to a little area where these three lines of code were replaced by these five lines of code and then it transfers back to the subsequent thing so when you execute this code it goes off to the patch, executes some stuff, and comes back.

Seibel: So the paper tape held the binary version of the patch?

Cosell: Yeah. Later on, when I built a little interactive debugger that had the examine and deposit functions I was so fond of, we actually could build a little text tape that looked like, “Go to location 12785, value, value, value, value. Blank line. Go to location 12832, value, value, value, value, value.” If you had to load the program from scratch you loaded the program and then you loaded the patch tape when you were done.

Seibel: So at that point you didn’t actually have any source code that would assemble into the current state of the running binary?

Cosell: Exactly right. One of the troubles was we had different copies of the listings. One of the listings will have an inked mark at some place in the code where two lines will be crossed out and next to it the replacement code. Now, did every copy of the listing get that? Will was very good because he had his notebook and the final say was not a particular listing but his notebooks. That was his approach.

My approach was that the system should always run out of the box. I do not want to mark on the assembly listing. When I first came on the project it was hard to get all of his patches in. We would work all day and then I would edit and reassemble the system overnight so that the next morning we had another clean tape and we would start with that. It turns out when you’re doing it overnight you only have two or three changes and they’re located so you can read the code as you change it and it makes sense. Of course, that settled down right away.

So we almost never again had a problem of fixing a bug creating a new one other than if the patch was wrong. But Will and I were at odds about that because he was really very fond of patching and staying away from assembler if you could, partly because it took a lot of time whereas he can patch and just go on, and partly because he didn’t trust the cycle because the editing was too scary.

Seibel: Do you consider your work on the IMP one of your important technical achievements?

Cosell: Oddly enough no. It was an interesting, hard program, but I’d written Doctor, I was doing Lisp stuff, I’d been czar of the hospital computer system. Certainly at that point the neatest thing I had worked on was understanding every line of code in this cutting-edge time-sharing system. This thing was just a little stand-alone communications processor. It didn’t have as many interrupt channels as we had on the PDP-1. It didn’t have to deal with what do you do when you only have 32 swapping slots and you have 40 people logged on.

The three of us got along famously, so it was fun and it was challenging. There were things about debugging it and implementing it that were hard to do. But hard to say that I would’ve thought it was the crown of my career. It was just the next program. The other thing that was anticlimactic about the IMP system was how bounded it was. The PDP-1 was basically hard. It was a time-sharing system and it had to evolve over time.

The thing about the IMP system that was so neat is how we did it in such a disciplined fashion. They started officially in January; I joined the project in February and in September it was done. Small value of “done”—we were still working on it fixing bugs and stuff but it got released in September and didn’t stop. Not long after that Will went on to his next project and Dave and I continued with it and somebody new came in.

The person I have to give a lot of credit to is Frank Heart. I don’t understand how he hit on the management style of mostly letting us be as crazy as we were. I’m hard-pressed to remember a software-review meeting. I’m hard-pressed to remember being hassled for documentation when the three of us had the program in our heads and couldn’t be bothered with a lot of that stuff. There was a level of trust and confidence that the three of us were going to do this thing and he left us alone. In retrospect, having been a project manager, that’s a stunning thing; that’s just bizarre. No weekly staff meetings, no PERT charts on the board. Willy was of course keeping track of what needed to be done and bugs we found and stuff, but the lack of oversight structure for that was pretty impressive. Throwing us together and telling us to go do it was, I think, a stroke of management bravery.

Another thing that Frank did, on other projects, was design reviews. He had the most scary design reviews and I actually carried that idea forward. People would quake in their boots at his design reviews. This was sort of like taking your orals for your dissertation. He would have a hand-picked collection of people in the audience and you would have to present your design. The people he picked were always good. The thing that made his design reviews so scary is he knew when you were bluffing.

I’m sure you’ve done design reviews where you didn’t work on some part of it real well and so you kind of slide past that part. You think you got this right but you didn’t really do the analysis so you don’t know quite what’s going on. He had an instinct, and it was abetted by having a good crew in there, of catching you when you were bluffing, catching you when you hadn’t thought it through.

The parts that you did absolutely fine hardly got a mention. We all said, “Oh.” But the part that you were most uncomfortable with, we would focus in on. I know some people were terrified of it. The trouble is if you were an insecure programmer you assumed that this was an attack and that you have now been shown up as being incompetent, and life sucks for you.

The reality—I got to be on the good side of the table occasionally—was it wasn’t. The design review was to help you get your program right. There’s nothing we can do to help you for the parts that you got right and now what you’ve got is four of the brightest people at BBN helping you fix this part that you hadn’t thought through. Tell us why you didn’t think it through. Tell us what you were thinking. What did you get wrong? We have 15 minutes and we can help you.

That takes enough confidence in your skill as an engineer, to say, “Well that’s wonderful. Here’s my problem. I couldn’t figure out how to do this and I was hoping you guys wouldn’t notice so you’d give me an OK on the design review.” The implicit answer was, “Of course you’re going to get an OK on the design review because it looks OK. Let’s fix that problem while we’ve got all the good guys here so you don’t flounder with it for another week or two.”

What you wanted to do with a design review was double-check that the parts that he thought he had right he did have right and potentially give him some insight on the parts that he didn’t. Once I apprehended that—I was only like 20 or 21—that seemed so obviously right, such an obvious good use of the senior talent doing the review.

Of course, the design review for the client is different. The design review for the client is all, “We know it all. It’s all going to be perfect.” But the internal design review was an opportunity and I was always surprised by how many people were absolutely scared about the prospect of a design review. These are good people but they just said, “My design is going to be torn to shreds.” It’s hard to convince them that it’s won’t get torn to shreds if it’s any good, that these guys are not vindictive. They’re going to try to continue the BBN mystique of getting it all right.