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But Wulfgar was too close. The barbarian grabbed the crossbow as it swung about and tore it from the wererat’s hands with such ferocity that it broke apart when it slammed into the wall. The wererat meant to flee, but the sheer intensity of Wulfgar’s glare froze him in place. He watched, horrified, as Wulfgar clasped Aegis-fang in both hands.

Wulfgar’s strike was impossibly fast. The wererat never comprehended that the death blow had even begun. He only felt a sudden explosion on top of his head.

The ground rushed up to meet him; he was dead before he ever splatted into the muck. Wulfgar, his eyes rimmed with tears, hammered on the wretched creature viciously until its body was no more than a lump of undefinable waste.

Spattered with blood and muck and black water, Wulfgar finally slumped back against the wall. As he released himself from the consuming rage, he heard the fighting behind and spun to find Bruenor beating back two of the ratmen, with several more lined up behind them.

And behind the dwarf, Catti-brie lay still against the wall. The sight refueled Wulfgar’s fire. “Tempus!” he roared to his god of battle, and he pounded through the muck, back down the tunnel. The wererats facing Bruenor tripped over themselves trying to get away, giving the dwarf the opportunity to cut down two more of them—he was happy to oblige. They fled back into the maze of tunnels.

Wulfgar meant to pursue them, to hunt each of them down and vent his vengeance, but Catti-brie rose to intercept him. She leaped into his chest as he skidded in surprise, wrapped her arms around his neck, and kissed him more passionately than he had ever imagined he could be kissed.

He held her at arm’s length, gawking and stuttering in confusion until a joyful smile spread wide and took all other emotions out of his face. Then he hugged her back for another kiss.

Bruenor pulled them apart. “The elf?” he reminded them. He scooped up the torch, now half-covered with mud and burning low, and led them off down the tunnel.

They didn’t dare turn into one of the many side passages, for fear of getting lost. The main corridor was the swiftest route, wherever it might take them, and they could only hope to catch a glimpse or hear a sound that would direct them to Drizzt.

Instead they found a door.

“The guild?” Catti-brie whispered.

“What else could it be?” Wulfgar replied. “Only a thieves’ house would keep a door to the sewers.”

* * *

Above the door, in a secret cubby, Entreri eyed the three friends curiously. He had known that something was amiss when the wererats had begun to gather in the sewers earlier that night. Entreri had hoped they would move out into the city, but it had soon become apparent that the wererats meant to stay.

Then these three showed up at the door without the drow.

Entreri put his chin in his palm and considered his next course of action.

* * *

Bruenor studied the door curiously. On it, at about eye level for a human, was nailed a small wooden box. Having no time to play with riddles, the dwarf boldly reached up and tore the box free, bringing it down and peeking over its rim.

The dwarf’s face twisted with even more confusion when he saw inside. He shrugged and held the box out to Wulfgar and Catti-brie.

Wulfgar was not so confused. He had seen a similar item before, back on the docks of Baldur’s Gate. Another gift from Artemis Entreri—another halfling’s finger.

“Assassin!” he roared, and he slammed his shoulder into the door. It broke free of its hinges, and Wulfgar stumbled into the room beyond, holding the door out in front of him. Before he could even toss it aside, he heard the crash behind him and realized how foolish the move had been. He had fallen right into Entreri’s trap.

A portcullis had dropped in the entranceway, separating him from Bruenor and Catti-brie.

* * *

The tips of long spears led the wererats back through Drizzt’s globe of darkness. The drow still managed to take one of the lead ratmen down, but he was backed up by the press of the group that followed. He gave ground freely, fighting off their thrusts and jabs with defensive swordwork. Whenever he saw an opening, he was quick enough to strike a blade home.

Then a singular odor overwhelmed even the stench of the sewer. A syrupy sweet smell that rekindled distant memories in the drow. The ratmen pressed him on even harder, as if the scent had renewed their desire to fight.

Drizzt remembered. In Menzoberranzan, the city of his birth, some drow elves had kept as pets creatures that exuded such an odor. Sundews, these monstrous beasts were called, lumpy masses of raglike, sticky tendrils that simply engulfed and dissolved anything that came too near.

Now Drizzt fought for every step. He had indeed been herded, to face a horrid death or perhaps to be captured, for the sundew devoured its victims so very slowly, and certain liquids could break its hold.

Drizzt felt a flutter and glanced back over his shoulder. The sundew was barely ten feet away, already reaching out with a hundred sticky fingers.

Drizzt’s scimitars weaved and dove, spun and cut, in as magnificent a dance as he had ever fought. One wererat was hit fifteen times before it even realized that the first blow had struck home.

But there were simply too many of the ratmen for Drizzt to hold his ground, and the sight of the sundew urged them on bravely.

Drizzt felt the tickle of the flicking tendrils only inches from his back. He had no room to maneuver now; the spears would surely drive him into the monster.

Drizzt smiled, and the eager fires burned brighter in his eyes. “Is this how it ends?” he whispered aloud. The sudden burst of his laughter startled the wererats.

With Twinkle leading the way, Drizzt spun on his heels and dove at the heart of the sundew.

19. Tricks and Traps

Wulfgar found himself in a square, unadorned room of worked stone. Two torches burned low in wall sconces, revealing another door before him, across from the portcullis. He tossed aside the broken door and turned back to his friends. “Guard my back,” he told Catti-brie, but she had already figured her part out and had brought her bow up level with the door across the room.

Wulfgar rubbed his hands together in preparation for his attempt to lift the portcullis. It was a massive piece indeed, but the barbarian did not think it beyond his strength. He grasped the iron, then fell back, dismayed, even before he had attempted to lift.

The bars had been greased.

“Entreri, or I’m a bearded gnome,” Bruenor grumbled. “Ye put yer face in deep, boy.”

“How are we to get him out?” Catti-brie asked.

Wulfgar looked back over his shoulder at the unopened door. He knew that they could accomplish nothing by standing there, and he feared that the noise of the dropping portcullis must have attracted some attention—attention that could only mean danger for his friends.

“Ye can’t be thinking to go deeper,” Catti-brie protested.

“What choice have I?” Wulfgar replied. “Perhaps there is a crank in there.”

“More likely an assassin,” Bruenor retorted, “but ye have to try it.”

Catti-brie pulled her bowstring tight as Wulfgar moved to the door. He tried the handle but found it locked. He looked back to his friends and shrugged, then spun and kicked with his heavy boot. The wood shivered and split apart, revealing yet another room, this one dark.

“Get a torch,” Bruenor told him.

Wulfgar hesitated. Something didn’t feel right, or smell right. His sixth sense, that warrior instinct, told him he would not find the second room as empty as the first, but with no other place to go, he moved for one of the torches.