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Kessell pondered using the power that he felt pulsing within the structure of Cryshal-Tirith, destructive forces beyond anything he had ever heard of, even in the Hosttower. This would help, but it wouldn’t be enough. Even the strength of Crenshinibon was limited, requiring lengths of time under the sun to gather new power to replace expended energy. Furthermore, in Ten-Towns there were too many people too widely scattered to be corralled by a single sphere of influence, and Kessell didn’t want to destroy them all. Goblins were convenient, but the wizard longed to have humans bowing before him, real men like the ones who had persecuted him for all of his life.

For all of his life before he had gained the shard.

His ponderings eventually led him inevitably down the same line of reasoning. He would need an army.

He considered the goblins he presently commanded. Fanatically devoted to his every wish, they would (in fact, several had) gladly die for him. Yet even they weren’t nearly numerous enough to engulf the wide region of the three lakes with any semblance of strength.

And then an evil thought, again covertly insinuated into his will by the crystal shard, came upon the wizard. “How many holes and caves,” Kessell cried aloud, “are there in this vast and rugged mountain range? And how many goblins, ogres, even trolls and giants, do they harbor?” The beginnings of a devious vision took shape in his mind. He saw himself at the head of a huge goblin and giant army, sweeping across the plains, unstoppable and irresistable.

How he would make men tremble!

He lay back on a soft pillow and called for the new harem girl. He had another game in mind, one that had also come to him in a strange dream; it called for her to beg and whimper, and finally, to die. The wizard decided, though, that he would certainly consider the possibilities of lordship over Ten-Towns that had opened wide before him. But there was no need to hurry; he had time. The goblins could always find him another plaything.

Crenshinibon, too, seemed to be at peace. It had placed the seed within Kessell’s mind, a seed that it knew would germinate into a plan of conquest. But, like Kessell, the relic had no need for haste.

The crystal shard had waited ten thousand years to return to life and see this opportunity of power flicker again. It could wait a few more.

Book 2.

Wulfgar

9. No More a Boy

Regis stretched out lazily against his favorite tree and enjoyed a drawn-out yawn, his cherubic dimples beaming in the bright ray of sunlight that somehow found its way to him through the thickly packed branches. His fishing pole stood poised beside him, though its hook had long since been cleaned of any bait. Regis rarely caught any fish, but he prided himself on never wasting more than one worm.

He had come out here every day since his return to Lonelywood. He wintered in Bryn Shander now, enjoying the company of his good friend Cassius. The city on the hill didn’t compare to Calimport, but the palace of its spokesman was the closest thing to luxury in all of Icewind Dale. Regis thought himself quite clever for persuading Cassius to invite him to spend the harsh winters there.

A cool breeze wafted in off Maer Dualdon, drawing a contented sigh from the halfling. Though June had already passed its midpoint, this was the first hot day of the short season. And Regis was determined to make the most of it. For the first time in over a year he had been out before noon, and he planned to stay in this spot, stripped of his clothes, letting the sun sink its warmth into every inch of his body until the last red glow of sunset.

An angry shout out on the lake caught his attention. He lifted his head and half-opened one heavy eyelid. The first thing he noticed, to his complete satisfaction, was that his belly had grown considerably over the winter, and from this angle, lying flat on his back, he could only see the tips of his toes.

Halfway across the water, four boats, two from Termalaine and two from Targos, jockeyed for position, running past each other with sudden tacks and turns, their sailors cursing and spitting at the boats that flew the flag of the other city. For the last four-and-a-half years, since the Battle of Bryn Shander, the two cities had virtually been at war. Though their battles were more often fought with words and fists than weapons, more than one ship had been rammed or driven into rocks or up to beach in shallow waters.

Regis shrugged helplessly and dropped his head back to his folded waistcoat. Nothing had changed much around Ten-Towns in the last few years. Regis and some of the other spokesmen had entertained high hopes of a united community, despite the heated argument after the battle between Kemp of Targos and Agorwal of Termalaine over the drow.

Even on the banks of the lake across the way, the period of good will was short-lived among the long-standing rivals. The truce between Caer-Dineval and Caer-Konig had only lasted until the first time one of Caer-Dineval’s boats landed a valuable and rare five-footer, on the stretch of Lac Dinneshere that Caer-Konig had relinquished to her as compensation for the waters she had lost to Easthaven’s expanding fleet.

Furthermore, Good Mead and Dougan’s Hole, the normally unassuming and fiercely independent towns on the southernmost lake, Redwaters, had boldly demanded compensation from Bryn Shander and Termalaine. They had suffered staggering casualties in the battle on Bryn Shander’s slopes, though they had never even considered the affair their business. They reasoned that the two towns which had gained the most from the united effort should be made to pay. The northern cities, of course, balked at the demand.

And so the lesson of the benefits of unification had gone unheeded. The ten communities remained as divided as ever before.

In truth, the town which had benefited the most from the battle was Lonelywood. The population of Ten-Towns as a whole had remained fairly constant. Many fortune hunters or hiding scoundrels continued to filter into the region, but an equal number were killed or grew disenchanted with the brutal conditions and returned to the more hospitable south.

Lonelywood, though, had grown considerably. Maer Dualdon, with its consistent yield of knucklehead, remained the most profitable of the lakes, and with the fighting between Termalaine and Targos, and Bremen precariously perched on the banks of the unpredictable and often flooding Shaengarne River, Lonelywood appeared the most appealing of the four towns. The people of the small community had even launched a campaign to draw newcomers, citing Lonelywood as the “Home of the Halfling Hero,” and as the only place with shade trees within a hundred miles.

Regis had given up his position as spokesman shortly after the battle, a choice mutually arrived at by himself and the townsfolk. With Lonelywood growing into greater prominence and shaking off its reputation as a melting pot of rogues, the town needed a more aggressive person to sit on the council. And Regis simply didn’t want to be bothered with the responsibility anymore.

Of course, Regis had found a way to turn his fame into profit. Every new settler in the town had to pay out a share of his first catches in return for the right to fly Lonelywood’s flag, and Regis had persuaded the new spokesman and the other leaders of the town that since his name had been used to help bring in the new settlers, he should be cut in for a portion of these fees.

The halfling wore a broad smile whenever he considered his good fortune. He spent his days in peace, coming and going at his leisure, mostly just lying against the moss of his favorite tree, putting a line in the water once and letting the day pass him by.