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The ever-present sound of dripping water paced them with its rhythm, its “plip, plop” echoing through every hall, accentuating the emptiness of the place.

Bruenor remembered this section of the complex well, and found himself once again deluged by long-forgotten images of his past. These were the Halls of Gathering, where all of Clan Battlehammer would come together to hear the words of King Garumn, or to meet with important visitors. Battle plans were laid here, and strategies set for commerce with the outside world. Even the youngest dwarves were present at the meetings, and Bruenor recalled fondly the many times he had sat beside his father, Bangor, behind his grandfather, King Garumn, with Bangor pointing out the king’s techniques for capturing the audience, and instructing the young Bruenor in the arts of leadership that he would one day need.

The day he became King of Mithril Hall.

The solitude of the caverns weighed heavily on the dwarf, who had heard them ring out in the common cheering and chanting of ten-thousand dwarves. Even if he were to return with all of the remaining members of the clan, they would fill only a tiny corner of one chamber.

“Too many gone,” Bruenor said into the emptiness, his soft whisper louder than he had intended in the echoing stillness. Catti-brie and Wulfgar, concerned for the dwarf and scrutinizing his every action, noted the remark and could easily enough guess the memories and emotions that had prompted it. They looked to each other and Catti-brie could see that the edge of Wulfgar’s anger at the dwarf had dissipated in a rush of sympathy.

Hall after great hall loomed up with only short corridors connecting them. Turns and side exits broke off every few feet, but Bruenor felt confident that he knew the way to the gorge. He knew, too, that anyone below would have heard the crashing of the stonework trap and would be coming to investigate. This section of the upper level, unlike the areas they had left behind, had many connecting passages to the lower levels. Wulfgar doused the torch and Bruenor led them on under the protective dimness of the gloom.

Their caution soon proved prudent, for as they entered yet another immense cavern, Regis grabbed Bruenor by the shoulder, stopping him, and motioned for all of them to be silent. Bruenor almost burst out in rage, but saw at once the sincere look of dread on Regis’s face.

His hearing sharpened by years of listening for the click of a lock’s tumblers, the halfling had picked out a sound in the distance other than the dripping of water. A moment later, the others caught it, too, and soon they identified it as the marching steps, of many booted feet. Bruenor took them into a dark recess where they watched and waited.

They never saw the passing host clearly enough to count its numbers or identify its members, but they could tell by the number of torches crossing the far end of the cavern that they were outnumbered by at least ten to one, and they could guess the nature of the marchers.

“Gray ones, or me mother’s a friend of orcs,” Bruenor grumbled. He looked at Wulfgar to see if the barbarian had any further complaints about his decision to leave Mithril Hall.

Wulfgar accepted the stare with a conceding nod. “How far to Garumn’s Gorge?” he asked, fast becoming as resigned to leaving as the others. He still felt as though he was deserting Drizzt, but he understood the wisdom of Bruenor’s choice. It grew obvious now that if they remained, Drizzt Do’Urden would not be the only one of them to die in Mithril Hall.

“An hour to the last passage,” Bruenor answered. “Another hour, no more, from there.”

The host of gray dwarves soon cleared the cavern and the companions started off again, using even more caution and dreading each shuffling footfall that thumped the floor harder than intended.

His memories coming clearer with each passing step, Bruenor knew exactly where they were, and made for the most direct path to the gorge, meaning to be out of the halls as quickly as possible. After many minutes of walking, though, he came across a side passage that he simply could not pass by. Every delay was a risk, he knew, but the temptation emanating from the room at the end of this short corridor was too great for him to ignore. He had to discover how far the despoilment of Mithril Hall had gone; he had to learn if the most treasured room of the upper level had survived.

The friends followed him without question and soon found themselves standing before a tall, ornate metal door inscribed with the hammer of Moradin, the greatest of the dwarven gods, and a series of runes beneath it. Bruenor’s heavy breathing belied his calmness.

“Herein lie the gifts of our friends,” Bruenor read solemnly, “and the craftings of our kin. Know ye as ye enter this hallowed hall that ye look upon the heritage of Clan Battlehammer. Friends be welcome, thieves beware!” Bruenor turned to his companions, beads of nervous sweat on his brow. “The Hall of Dumathoin,” he explained.

“Two hundred years of your enemies in the halls,” Wulfgar reasoned. “Surely it has been pillaged.”

“Not so,” said Bruenor. “The door is magicked and would not open for enemies of the clan. A hundred traps are inside to take the skin from a gray one who was to get through!” He glared at Regis, his gray eyes narrowed in a stern warning. “Watch to yer own hands, Rumblebelly. Mighten be that a trap won’t know ye to be a friendly thief!”

The advice seemed sound enough for Regis to ignore the dwarf’s biting sarcasm. Unconsciously admitting the truth of Bruenor’s words, the halfling slipped his hands into his pockets.

“Fetch a torch from the wall,” Bruenor told Wulfgar. “Me thoughts tell me that no lights burn within.”

Before Wulfgar even returned to them, Bruenor began opening the huge door. It swung easily under the push of the hands of a friend, swinging wide into a short corridor that ended in a heavy black curtain. A pendulum blade hung ominously in the center of the passage, a pile of bones beneath it.

“Thieving dog,” Bruenor chuckled with grim satisfaction. He stepped by the blade and moved to the curtain, waiting for all of his friends to join him before he entered the chamber.

Bruenor paused, mustering the courage to open the last barrier to the hall, sweat glistening on all the friends’ faces now as the dwarf’s anxiety swept through them.

With a determined grunt, Bruenor pulled the curtain aside. “Behold the Hall of Duma—” he began, but the words stuck in his throat as soon as he looked beyond the opening. Of all the destruction they had witnessed in the halls, none was more complete than this. Mounds of stone littered the floor. Pedestals that had once held the finest works of the clan lay broken apart, and others had been trampled into dust.

Bruenor stumbled in blindly, his hands shaking and a great scream of outrage lumped in his throat. He knew before he even looked upon the entirety of the chamber that the destruction was complete.

“How?” Bruenor gasped. Even as he asked, though, he saw the huge hole in the wall. Not a tunnel carved, around the blocking door, but a gash in the stone, as though some incredible ram had blasted through.

“What power could have done such a thing?” Wulfgar asked, following the line of the dwarf’s stare to the hole.

Bruenor moved over, searching for some clue, Catti-brie and Wulfgar with him. Regis headed the other way, just to see if anything of value remained.

Catti-brie caught a rainbowlike glitter on the floor and moved to what she thought was a puddle of some dark liquid. Bending close, though, she realized that it wasn’t liquid at all, but a scale, blacker than the blackest night and nearly the size of a man. Wulfgar and Bruenor rushed to her side at the sound of her gasp.

“Dragon!” Wulfgar blurted, recognizing the distinctive shape. He grasped the thing by its edge and hoisted it upright to better inspect it. Then he and Catti-brie turned to Bruenor to see if he had any knowledge of such a monster.