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Drizzt paused to regard it. He had never learned the fungoid’s name, and had never given it his, but Drizzt supposed that the thing had been his ally at least, perhaps even his friend. They had lived side by side for several years, though they had rarely encountered each other, and both had realized a bit more security just by the other’s presence. All told, though, Drizzt felt no remorse at the sight of his petrified ally. In the Underdark, only the strongest survived, and this time the myconid king had not been strong enough. In the wilds of the Underdark, failure allowed for no second chance.

Out in the tunnels again, Drizzt felt his rage beginning to build. He welcomed it fully, focusing his thoughts on the carnage in his domain and accepting the anger as an ally in the wilds. He came through a series of tunnels and turned into the one where he had placed his darkness spell the night before, where Guenhwyvar had crouched, ready to spring upon the basilisk. Drizzt’s spell was long gone now and, using his infravision, he could make out several warm-glowing forms crawling over the cooling mound that Drizzt knew to be the dead monster.

The sight of the thing only heightened the hunter’s rage. Instinctively, he grasped the hilt of one of his scimitars. As though it moved of its own accord, the weapon shot out as Drizzt passed the basilisk’s head, splatting sickeningly into the exposed brains. Several blind cave rats took flight at the sound and Drizzt, again without thinking, snapped off a thrust with his second blade, pinning one to the stone. Without even slowing his pace, he scooped the rat up and dropped it into his pouch. Finding the rothe could be a tedious process, and the hunter would need to eat.

For the remainder of that day and half of the next, the hunter moved out away from his domain. The cave rat was not a particularly enjoyable meal, but it sustained Drizzt, allowing him to continue, allowing him to survive. For the hunter in the Underdark, nothing else mattered.

That second day out, the hunter knew he was closing in on a group of his lost beasts. He summoned Guenhwyvar to his side and, with the panther’s help, had little trouble finding the rothe. Drizzt had hoped that all of the herd would still be together, but he found only a half dozen in the area. Six were better than none, though, and Drizzt set Guenhwyvar into motion, herding the rothe back toward the moss cave. Drizzt set a brutal pace, knowing that the task would be much easier and safer with Guenhwyvar by his side. By the time the panther tired and had to return to its home plane, the rothe were comfortably grazing by the familiar stream.

The drow set out again immediately, this time taking two dead rats along for the ride. He called Guenhwyvar again when he was able and dismissed the panther when he had to, then again after that, as the days rolled by without further sign. But the hunter did not surrender his search. Frightened rothe could cover an incredible amount of ground, and in the maze of twisting tunnels and huge caverns, the hunter knew that many more days could pass before he caught up to the beasts.

Drizzt found his food where he could, taking down a bat with a perfect throw of a dagger―after tossing up a deceptive screen of pebbles―and dropping a boulder onto the back of a giant Underdark crab. Eventually, Drizzt grew weary of the search and longed for the security of his small cave. Doubting that the rothe, running blind, could have survived this long out in the tunnels, so far from their water and food, he accepted his herd’s loss and decided to return home via a route that would bring him back to the region of the moss cavern from a different direction.

Only the clear tracks of his lost herd would detour him from his set course, Drizzt decided, but as he rounded a bend halfway home, a strange sound caught his attention and held it.

Drizzt pressed his hands against the stone, feeling the subtle, rhythmical vibrations. A short distance away, some thing banged the stone in succession. Measured hammering.

The hunter drew his scimitars and crept along, using the continuing vibrations to guide him through the winding passageways.

The flickering light of a fire dropped him into a crouch, but he did not flee, drawn by the knowledge that an intelligent being was nearby. Quite possibly the stranger would prove to be a threat, but perhaps, Drizzt hoped in the back of his mind, it could be something more than that.

Then Drizzt saw them, two banging at the stone with crafted pickaxes, another collecting rubble in a wheelbarrow, and two more standing guard. The hunter knew at once that more guards would be about; he probably had penetrated their defenses without even seeing them. Drizzt summoned one of the abilities of his heritage and drifted slowly up into the air, guiding his levitation with his hands along the stone. Luckily, the tunnel was high at this point, so the hunter could observe the mining creatures in relative safety.

They were shorter that Drizzt and hairless, with squat and muscled torsos perfectly designed for the mining that was their calling in life. Drizzt had encountered this race before and had learned much of them during his years at the Academy back in Menzoberranzan. These were svirfnebli, deep gnomes, the most hated enemies of the drow in all the Underdark.

Once, long ago, Drizzt had led a drow patrol into battle against a group of svirfnebli and personally had defeated an earth elemental that the deep gnome leader had summoned. Drizzt remembered that time now, and, like all of the memories of his existence, the thoughts pained him. He had been captured by the deep gnomes, roughly tied, and held prisoner in a secret chamber. The svirfnebli had not mistreated him, though they suspected―and explained to Drizzt―that they would eventually have to kill him. The group’s leader had promised Drizzt as much mercy as the situation allowed. Drizzt’s comrades, though, led by Dinin, his own brother, had stormed in, showing the deep gnomes no mercy at all.

Drizzt had managed to convince his brother to spare the svirfneblin leader’s life, but Dinin, showing typical drow cruelty, had ordered the deep gnome’s hands severed before releasing him to flee to his homeland.

Drizzt shook himself from the anguishing memories and forced his thoughts back to the situation at hand. Deep gnomes could be formidable adversaries, he reminded himself, and they would not likely welcome a drow elf to their mining operations. He had to keep alert.

The miners apparently had struck a rich vein, for they began talking in excited tones. Drizzt reveled in the sound of those words, though he could not begin to understand the strange gnomish language. A smile not inspired by victory in battle found its way onto Drizzt’s face for the first time in years as the svirfnebli scrambled about the stone, tossing huge chunks into their wheelbarrows and calling for other nearby companions to come and join in the fun. As Drizzt had suspected, more than a dozen unseen svirfnebli came in from every direction.

Drizzt found a high perch against the wall and watched the miners long after his levitation spell had expired. When at last their wheelbarrows were overfilled, the deep gnomes formed a column and started away. Drizzt realized that his prudent course at that time would be to let them get far away, then slip back to his home.

But, against the simple logic that guided his survival, Drizzt found that he could not so easily let the sound of the voices get away. He picked his way down the high wall and fell into pace behind the svirfneblin caravan, wondering where it would lead.

For many days Drizzt followed the deep gnomes. He resisted the temptation to summon Guenhwyvar, knowing that the panther could use the extended rest and himself satisfied in the company, however distant, of the deep gnomes’ chatter. Every instinct warned the hunter against continuing in his actions, but for the first time in a very long time, Drizzt overruled the instincts of his more primal self.