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"Need me? For what?"

The Vizjerei shook his head at such ignorance. "You're critical to the spell, of course, cretin!"

He looked from face to face to face—and turned to run. Against one spellcaster, Kentril Dumon might have defended himself. Against two, he might have even entertained some hope of victory.

Against three, only a madman stayed and fought.

But as Kentril ran toward the door, he abruptly discovered himself running toward the platform instead. With one fluid movement, the captain spun around, only to see the platform again.

"Do stop wasting our time with such games, Dumon!" snapped Tsin. "It isn't as if we plan to kill you."

Unable to make any progress toward escape, Kentril paused to listen. "No?"

"The amount of blood needed will hardly even make you dizzy, I promise."

Blood…

"Damn you!" Still gripping the sword, Kentril lunged.

The weapon disappeared from his hand, reappearing but a second later in that of Juris Khan.

With an almost casual air, Atanna's father tossed Kentril's last hope aside. "My dear captain. You continue to misunderstand everything. Yes, we require you to lie down upon the platform, but this is hardly a human sacrifice. Let me explain…" An almost saintly look spread across his lined visage. "We deal with powers that are part and sum that which keeps the natural order in balance. In that natural order, life is most paramount, and in life, blood is the strongest representation. To bind the power, then, we need blood. The platform acts as a focus, which is why the blood must be drawn there."

A soft but cold hand touched his cheek. Jumping, Kentril once more faced the creature he had thought he loved.

"And they only need a few drops for that. The rest they draw, my love, is for us."

The caress both teased him and made his flesh crawl. "Us?"

"Of course, Kentril, darling! When the entire spell is complete, not only will Ureh be once more in the real world, but you shall never have to fear death again. Isn't that wonderful?"

Never fear death again…

They would make him like her.

He tried to flee again, but his body refused to obey his demands. Kentril could breathe, he could even blink his eyes, but his legs and arms remained frozen.

"Really, Dumon! The embarrassment you cause us both. You can certainly spare a few drops to save a city and the offer Lord Khan gives you—if it could be done more than once, I'd do it to myself."

To his minor satisfaction, the mercenary commander discovered his mouth worked. "You're welcome to it, Tsin!"

"I, regrettably, must assist in the spell. Besides, our good host assures me that when the conjunction of forces is correct again, he shall grant the favor. For now, you are the fortunate one!"

Kentril's legs began to move, but not by his choice. Next to the platform, Quov Tsin made walking motions with two fingers. As he did, the fighter's legs mimicked his actions.

"Damn it, Tsin! Don't you realize that something's wrong here?"

As he neared the Vizjerei, though, the captain noticed a faint, glazed look in the sorcerer's eyes. Up close, Tsin had the appearance of a man entranced.

"Up, please," the Vizjerei commanded.

Unable to resist, Kentril climbed atop the platform, spreading out as if his limbs had been bound by invisible cuffs.

Juris Khan loomed over him. In his hand, the monarch wielded a slim but serpentine dagger. "Have no qualms, Kentril Dumon. Ureh shall be eternally grateful to you."

As he raised the blade above his head and uttered words of power, the captain caught sight of Atanna smiling expectantly at him.

Soon they would be together again… and he would be just like her.

The winged gargoyle leapt out of the door, its entire body seeming to sprout from the iron itself. The beaked maw opened and roared, and the metallic talons slashed at the pair.

To his credit, Gorst placed himself in front of Zayl and began trying to slay the creature with his ax. Unfortunately, the ax bounced off the body of the beast with a loud clang, chipping the weapon's head in the process.

"What do we do?" asked the giant. The gargoyle stretched a good eight to ten feet from end of beak to tipof hind quarters. Zayl knew that even Gorst dared not get too close; the unliving sentinel would tear him to ribbons.

"Let me try a spell." The gargoyle seemed much like a golem, only in animal form. Perhaps, the necromancer thought, it could be dealt with in much the same manner.

He did as he had done before, reversing both words and spell, trying to transmute false life back into an inanimate object.

For a moment, the monster paused. It shook its head as if trying to clear its thoughts, then continued to advance unchecked.

Beaten for the moment, Zayl and Gorst withdrew, winding their way back up the steps. The gargoyle continued to follow until it reached the midway point between the top and bottom of the stairway. There it suddenly froze, iron gaze fixed upon the pair above.

"So… first and foremost, it protects the door," Zayl muttered, wondering what he could do with that bit of information.

Gorst leaned on the ax, glaring back at the beast. "We gotta get down there. Kentril's there for sure, and I don't like that."

The necromancer had to agree with him. For what reason Captain Dumon might be down there, he could not say, but surely it had to involve something dire. The longer the gargoyle kept the two of them at bay, the greater the likelihood that the captain would be murdered… or even worse.

"What goes on out there?" demanded a voice at his belt.

In all that had happened, Zayl had forgotten about Humbart. Of course, the skull could do little, but unless the necromancer responded, he knew that Humbart would only continue to rant.

"We face a gargoyle blocking the door through which we believe Captain Dumon can be found," he informed thecontents of the bag. "Unless you have something to offer, I would suggest you keep still."

True to form, the skull paid him no mind. "You try one of your golem spells?"

"Yes, and it failed."

"What about—?"

Zayl sighed, exasperated as usual with his bodiless companion despite the good Humbart had done for him in the past. "This is hardly the time! I—"

"Only one question, lad! What about the Iron Maiden?"

"Iron Maiden?" grumbled Gorst, likely knowing the term only from the torture device.

"Another spell involving reversal. Why it should even be brought up I—" The pale necromancer hesitated. "But it could work, I think. It will involve risk, but if I am careful, I should be all right."

The giant shook his head. "If it's dangerous, use me."

"Gorst—"

The massive fighter would not hear him. "If it doesn't work with me, you can try something else. If it doesn't with you, what am I going to do?"

He had a point there, one that Zayl disliked immensely. Servants of Rathma saw themselves as the front line in the battle to keep the mortal world in balance. They did not generally gamble the lives of others in their place.

"Very well, but do not risk yourself needlessly."

"What do I do?" Gorst asked.

Already casting the spell, Zayl replied, "You must engage the gargoyle in combat."

"That all?"

From the skull came another response. "You could also try praying a bit, lad!"

Gorst grunted. Zayl finished the spell, explaining, "If it works as planned, whatever blow it strikes against you will damage it instead. If you feel the slightest pain, retreat quickly."

The giant said nothing more, not even commenting on thefact that if the gargoyle got one good strike at him, he would not have the chance to retreat. Hefting his weapon, the mercenary descended toward the metallic beast.