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But the situation with Mazi had been different. Not only had the sorcerer been set into place with a purpose, but the spell had been given centuries to do its foul work.

Not so with Zayl. The transformation had barely begun. With the dagger to guide his work, he could still save himself—

The blade suddenly dropped. Struggling, the necromancer brought it back toward him. His concentration had slipped, and, worse, he felt his will ebbing.

Come to me, he called in his mind. Come to me.

It did, moving with such swiftness that at first it seemed it would yet slay him. Only at the last moment did the dagger suddenly veer, darting around Zayl and the stalactite and forcing itself into the necromancer's encrusted hand.

The moment the hilt touched, Zayl found he could move his fingers. Gripping the blade, he channeled his strength into it. His lungs screamed, his heart pounded madly, but the imprisoned spellcaster would not give in.

As if struck by lightning, the shell around him shattered.

Weakened, Zayl plunged earthward. Had he been abovethe uppermost floor of the cavern, he likely would have died, but the stalactite upon which he had been bound had hung over the vast drop. That and that alone enabled him to recover enough to save himself.

As he fell past the ledge, Zayl managed to utter a spell. A gust of wind suddenly lifted him upward. With tremendous effort, Zayl managed to take hold of the cavern wall before him. His success proved timely, for the spell suddenly faltered, nearly sending him falling into the abyss.

Zayl managed to drag himself slowly to the upper floor of the cavern. Exhausted beyond belief, he lay there for some time, his breathing ragged and every inch of his body feeling as if someone had dropped Nymyr on top of him.

"Zayl?" came a tentative voice.

"I–I am—alive," he croaked back.

"You sure?" returned Humbart's skull. "You don't sound like it."

"Give—give me—time."

"It ain't like I'm going anywhere," mumbled the necromancer's companion.

Gradually, Zayl's breathing normalized. His body continued to ache, but at last he could at least move.

Under the glow of the dagger, Zayl discovered he had not escaped unscathed. His clothing had been reduced to shreds, and his skin had scars everywhere from where the spell had caused the stalactite and his body to begin to merge. Zayl had no doubt that his face, too, bore such marks, but he thanked the Great Dragon that his life had been spared.

On unstable legs, the necromancer finally returned to the passage in which the attack had taken place. The rock slide that he and Captain Dumon had discovered had all but vanished, almost as if it had been blasted away by some tremendous force. Zayl held the dagger before him just in case he might be assaulted anew, but could sense no danger.

Several yards in, he came across the skull.

"Ah, lad! Aren't you a sight for sore eyes—or just a sore sight, from the look of you!"

"I am not ready to join you in the afterlife, Humbart." Exhausted again, the spellcaster sat down on a large rock. "Tell me exactly what happened to me."

"After the two beastly hands clamped tight on you, you dropped the blade. I worried then that they might flatten you like a bug, but instead those rocky mitts began moving along the walls, heading toward the cavern. They ran you right through the collapse, sending more rock tumbling to me—you know I almost got cracked like an egg?"

Zayl could appreciate the skull's apprehensions, but he wanted to hear the rest. "Go on."

"That's it. You vanished from sight, there was a flash of some ungodly light, then I started shouting my head off."

"And I thank you. You saved me."

The skull somehow made a snorting sound. "Well, I had to! Who else is going to carry me out of this place?"

Zayl frowned as he looked past Humbart. What the skull could not see, apparently could not guess, was that farther ahead a ton of debris now sealed the entrance quite thoroughly. The necromancer doubted that he could either dig or magic his way through. That meant finding an alternative route of escape.

"Come, Humbart." He picked up the skull and started back into the cavern.

"You're going the wrong way, lad."

"No, I'm not."

A moment of silence, then, "Oh."

The pair entered the vast chamber. Holding up the dagger, Zayl surveyed his surroundings in every direction.

"We go that way," he finally said, indicating the mouth of a passage up near the very top of the chamber.

"That way? And by what route?"

Humbart had asked an excellent question. At first glance, there seemed no humanly possible manner by which to reach his goal. Zayl searched through the ragged remains ofhis cloak, but found that the rope he had earlier used had vanished. Still, according to the charts he had memorized, the gap above represented his best hope of finding a way out of Nymyr's gargantuan belly.

Staring at the slick surface leading up to the passage, Zayl took a deep breath and replied, "I climb, of course."

"Climb?" The skull sounded positively aghast. "Climb that? Zayl, lad, do you think—" The rest of his protest became muffled as the spellcaster stuffed him back into his pouch.

The necromancer needed no discouragement, his trust in his skills already quite limited. If he slipped on his way up, Zayl very much doubted that he had enough will to cast a spell sufficient to keep every bone in his body from shattering on the harsh surface below. Regardless of that risk, though, he had to try.

What Zayl had not told Humbart, what he had only come to realize from his own predicament, was that whatever secret existed in Ureh planned soon to reveal itself… and that could not, in any way, be a good thing.

Gorst came to see Kentril, the giant not at all in a good mood.

"Albord's not back."

Still trying to find some comfortable fit in the dress uniform, Kentril paused from adjusting the jacket to eye his second—in—command. "It's nearly the dinner hour. You check his room?"

"Aye, Kentril. His things are still there."

"Maybe he decided to stay in the city for a little while after the others left. Maybe their going made him a little homesick." The captain himself had felt so after bidding his men farewell. Even the pleasure of Atanna's company had failed to eradicate the feeling completely.

"Could be," Gorst grunted, not sounding any more convinced by Kentril's words than the captain himself had been.

For once, Kentril wished that he did not have to meet Atanna. Albord's absence did not sit well with him. "Scout the palace as surreptitiously as possible. Make sure that you've searched anywhere Albord might've gone. If I get a chance, I'll try to do some of the same."

"Aye."

"Any hint of Zayl?"

"His stuff's in his rooms, but he's still missing, too."

And that, in some ways, seemed to bode even more ill than the young mercenary's disappearance. Zayl did not seem the type just to go wandering off, not after the concerns the necromancer had expressed.

"Gorst?"

"Yeah, Kentril?"

"Go armed."

The giant nodded, patting the sword dangling at his side. "Always do. You taught me that."

Carrying an ax around would have drawn some suspicion, but a sheathed sword did not raise many eyebrows. Nor would the fact that the massive fighter wandered the halls of the palace seem too out of place. Clearly, as a foreigner, Gorst would be curious about the grand edifice, and, besides, for a giant of a man, the other mercenary had the stealth of a cat.

Gorst started to leave, then hesitated. "Kentril, if I don't find Albord in the palace at all, should I maybe go take a peek in the city?"

Captain Dumon thought it over, weighing options and lives. Finally, hoping that Albord would forgive him, he answered, "No. If it comes to the point of searching the city, we go together, or we don't go at all."