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"Just a little while ago. I only found out myself after they came to me. They said they told his lordship that they had to go, and would he be still granting them that which he'd promised."

"And Khan said he would?"

"To listen to them, he hugged each like a brother and promised that every man would have a full sack!"

There existed no doubt in Kentril's mind that the fatherly ruler had done just that, yet another example of graciousness that made it difficult to fathom what tie existed between the saintly monarch and the mysterious Mazi. The captain leaned on a nearby chair, trying to organize his thoughts. What could he do, though, but accept their departure as wisely and kindly as Juris Khan had? After all, by rights, they could do as they pleased now. Their contract to Tsin had ended long ago.

"Can't say as I blame them," he finally responded. "Andthey're probably safer out of Ureh, at least for now. So how long before you all leave?"

"They want to go when next it's day beyond Nymyr, captain. I'd say that's basically tomorrow." Albord straightened. "I'm not going with them, sir."

"You're not?"

The plowboy face lit up. "Captain, I thought about it a lot after the last time I mentioned leaving. Under you, I've learned more than I ever would've back in my village. I've got family there like everyone else has somewhere, but they knew I might not return for a long time, if ever. I'd like to stay on awhile longer after all." He grinned. "Leastwise, I can always go home sayin' I served under a prince!"

The words brought some relief to Kentril. "You sure you don't want to go with them?"

"My mind's staying made up this time, sir."

"All right. I'll see they're sent off right. They've done well… you've all done well."

A grin as great as any Gorst had ever given spread across Albord's youthful visage. "Appreciate that, captain—my lord. I'll be happy to volunteer to escort them to the outer gates of the kingdom, though."

The task seemed simple and safe enough, even with the yet—unexplained disappearances of the three other men. Kentril still suspected that, like him, each had been lured to a more deserted area, then knifed. The odds were their bodies would never be found. Still, so long as Albord kept in the open where the crowds could see him, he would be safe.

"I'll be glad to give you that pleasure, lad… and thanks for the loyalty."

Giving his commanding officer a sharp salute, Albord left. Kentril started back to his bed, but his thoughts would now not leave his men. He could not help wondering if even one of the vanished trio could have been saved if he had let the men go home sooner. To die on the field of battlewas one thing for a mercenary, to end up tossed into an alley with a dagger in your spine was another. For that matter, Kentril did not even know if the men had actually been slain; it was possible that they still lived as prisoners or—

Prisoners?

Captain Dumon bolted upright. He knew of one way to tell…

Kentril found the necromancer in one of the rooms farthest away from the others, a special request, it appeared, from Zayl himself. The spellcaster did not respond to his quiet knock, but something made the fighter certain that he would find Zayl within. Kentril knocked again, this time quietly calling out the other's name.

"Enter," came the unmistakable hollow voice of Humbart Wessel.

Slipping inside, Kentril discovered the necromancer seated on the floor, his legs folded in, his hands on his knees, and his eyes staring straight at the ivory dagger that hung suspended in the air before him. Zayl's vast cloak lay on the bed. Atop a small wooden table to the side, the skull had been set so it faced the doorway.

"Hallo, lad!" it cheerfully greeted him. "He does this two to three times a day, if he can. Mind completely disappears from this world…"

"How long does he stay like this?" whispered the captain.

The necromancer's left hand suddenly moved. At the same time, the dagger dropped toward the floor, only to be caught by the hand.

"As long as need be," Zayl remarked, quickly unfolding his legs, then rising in one smooth action.

The skull chuckled. "Just in case, though, he leaves me pointed at the door. Anyone comes in, I give the alarm."

Zayl gave Humbart a dark look. "And I am still waiting to hear it."

"'Tis only our good comrade Kentril Dumon, boy! I recognized his voice right away."

"While I have nothing against you, captain, what Humbart fails to remember is that you might not be alone… or you might not even be you. There are spells of illusion that can fool almost anyone, even the overconfident dead." The slim, pale man retrieved his cloak. "Now, what is it I can do for you?"

"I came because… because an idea occurred to me based on your own experiences."

"And that would pertain to—?"

The captain found his gaze drifting to the skull. "Three of my men have never returned from the city. The rest, by the way, are making plans to leave come the morrow. Before that happens, though, I may need them to plan a rescue."

He had Zayl's full attention now. "A rescue? You have reason to believe that the missing ones still live?"

"That's where you come in. I remembered all of a sudden that you said the reason for your earlier failure had to do with Gregus Mazi actually still being alive. You then used a different spell to locate his general surroundings—"

"And you wish me to attempt to do the same for those of your command now lost." The necromancer frowned in thought. "I can see no reason why it should not work—and perhaps it might yet shed some light on this shadowed land. Yes, captain, I would be glad to try."

"How soon can you start?"

Zayl reached for the skull, placing it in the pouch hidden by his cloak. "I cannot do anything until we find some personal item or, better yet, a hair or clipping from any of the three. Would it be prudent at this time to visit the quarters they used?"

Doubting that anyone would question the company's captain wanting to investigate the missing men's belongings for some clue to their disappearance, Kentril readilynodded. That seemed all the necromancer needed to satisfy himself. With a wave of his hand, he indicated for the captain to lead on.

In that most rare of circumstances for a mercenary, the kindness of their host had enabled each man of the hired company to have rooms of his own. Some, like Kentril, had become so used to cramped quarters or sleeping without a roof at all that they had barely made use of more than the bed. Others, meanwhile, had taken advantage of the situation to the point where the few items they had lay scattered everywhere. Kentril felt certain that they would find something useful in the rooms of all three.

Which made it all the more startling when, upon entering the first set of rooms, they found no trace of habitation at all.

When Kentril had first stepped into his own chambers, he had not been able to imagine anyone else ever having entered them before. From the silky, gold—threaded draperies to the wide, plush, canopied bed, everything in sight had looked absolutely new. Both the bed frame and the elegant furniture had been meticulously carved from the finest oak, a wood that the captain could not recall having seen anywhere in eastern Kehjistan, then stained a dark, rich reddish brown. Besides the bed, the main room in his quarters came equipped with a sturdy bronze—handled cabinet, four chairs, and a pair of tables—the wide one possibly used for dining and the other a small twin near the doorway. The filigreed walls had also been accented by a series of small but detailed tapestries that seemed to outline the early history of Ureh.

Beyond the main room, the smaller of the two lesser chambers gave the occupant a place for personal care, including rarely seen plumbing, a true mark of the wealth wielded by Lord Khan and his predecessors. The remaining room consisted of a pair of leather chairs, a tiny but no less elegant table, and a shelf filled with books. Out of mild curiosity, Captain Dumon had picked over the collection inhis own chambers, but he knew that most of his men could not even decipher letters, much less read.