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A haze suddenly filled the chamber, a noxious—smelling but otherwise seemingly harmless fog that rapidly spread to every corner, every crack, leaving no place untouched.

Yet if the haze did nothing to the trio save to irritate their nostrils and obscure their vision some, its effect on thewinged demons proved anything but harmless. One by one, then by greater and greater numbers, the taloned fiends suddenly lost control. They collided with one another, crashed into the walls, even simply dropped to the floor of the chamber.

Once on the ground, the savage imps shook as if in the throes of madness. Gradually, their hisses and squawks became more feeble. Finally, they began to still, first a few, then more and more.

Soon all lay dead.

"Zerata!" called the necromancer.

The haze instantly faded away, leaving no trace.

Zayl suddenly staggered forward and would have dropped if not for Gorst's quick reflexes. The spellcaster leaned against the giant for a few seconds, then seemed to recover.

"Forgive me. The last took much out of me, for I had to say and control it perfectly, otherwise the effect would have been different."

"What do you mean?" Kentril asked.

"We would be lying there with the imps."

Gorst kicked at a few bodies, making certain that none pretended, then took a peek down the passage from which they had come. "Don't hear anything more."

"There were quite a few attacking us." Zayl joined the other mercenary near the passage. "It is quite possible that we destroyed the entire flock."

The giant nodded, then asked, "So where's their master?"

That had been a question on Kentril's mind as well. Were these creatures all that Gregus Mazi had been able to send after them? Why had he not attacked with some spell while the three had been distracted? Even the most basic tactician understood the value of such a maneuver.

Another thing bothered him. Turning back to the Key to Shadow, he stared at the artifact, wondering why Mazi had not simply removed the black crystal and shattered it on the floor. While it was perhaps possible that such a deedwould have required far more effort than it appeared, Juris Khan had given every indication that his former friend had been a sorcerer of tremendous skill and cunning. Gregus Mazi should have been able to reduce the crystal to shards…

So why had he not destroyed the gemstone?

Any hesitation likely had nothing to do with the Key's monetary value, although Kentril knew of several dukes and other nobles back in the Western Kingdoms who would have paid him enough for the stone for the mercenary to retire in wealth. One could scarcely believe that it had been created from magic, so real did it look. Still, he had heard of few stones so perfect. Each facet seemed almost a mirror. In some, the captain could see himself reflected back. In others, he could make out the vague forms of his companions or even some of the dead imps. Captain Dumon could even make out details of the macabre sentinel's face…

Kentril spun around, gaze fixed on the eyes of the horrific figure. Of all the features of the monstrous sculpture, they showed the most precision, the most care.

They were the most human.

"There's no need to worry about looking for Gregus Mazi," Kentril called to the others. He tried to will the eyes to look his way, but they did not move. "I think I've found him."

THIRTEEN

"I think you must be correct, captain," Zayl quietly answered after studying the figure in detail. "Now that I have had a chance to cast a few spells of detection, I can swear that there is life in it."

"But how?" Kentril wanted desperately to know. "How could this be? How can this have happened to Mazi?"

The necromancer did not look at all pleased. "I can only assume that Juris Khan has not been forthcoming in his tales."

"That can't be! Lord Khan would never do anything like this. You know that."

"I am as deeply troubled as you by this discovery… and just as confused. I suppose it is quite possible that Lord Khan is also unaware of the true fate of his former friend, and, therefore, one must assume Khan's daughter is unaware also."

"Of course she is!" the captain snapped.

Gorst shook his head. "Can you do anything? Can you make him human again?"

"Alas, I fear not. This is far more complex than the curse upon our host. What I have been able to determine is that Gregus Mazi is more than just sealed to the stalactite. He is, in essence, a very part of the mountain. Such a spell cannot be reversed, I'm afraid."

"But he's still alive, you said," persisted the giant.

Zayl shrugged, to Kentril quite clearly disturbed more than he tried to show. "Yes, otherwise my spell to summon his shade would have worked the first time. If it is anycomfort, I suspect that if his mind survived after the transformation, then it has long since fallen into total madness. I daresay he suffers no longer."

"I want to see," demanded a voice. "Take me out so I can get a good look at him."

From the pouch, Zayl produced Humbart Wessel's skull. Gorst looked on with some slight unease but overall more interest. Kentril realized that he had forgotten to tell his second of the necromancer's unique companion.

Holding the skull up high, Zayl let it examine the ghoulish display. Humbart said nothing save to direct the spellcaster to point the empty eye sockets this way or that.

"Aye, 'tis him," he remarked rather sadly. "'Tis old Gregus come to a more ill end than myself."

"Did you sense anything?" the necromancer asked. "Any hint of who might have done this?"

"This is powerful sorcery, lad. I can't tell. Believe me, I'm sorry. You're right on one thing, though; this can't be changed. There's no way to make him human again."

Kentril tried hard not to think of what it must have been like for the man. Had he suffered much? Had it been as Zayl had suggested, that perhaps Gregus Mazi had been cursed to this form with his mind still functioning? All those centuries trapped like that, unable to move, unable to do anything?

"But why?" the captain finally asked. "Why do this? It looks like more than punishment. You saw what happened, Zayl. He let out a scream that alerted those winged beasts!"

"Yes… apparently he is part of some method of warning." The necromancer turned toward the Key to Shadow. "I am wondering if perhaps he did so because we were too near this."

"That makes no sense! We'd be the last ones to want to touch the crystal! Ureh needs that in place, too, or else it won't matter that we set its counterpart atop Nymyr."

Zayl reached for the artifact as if to pick it up, at thesame time watching to see how the monstrous figure would react.

The all—too—human eyes suddenly widened, almost glaring at the presumptuous necromancer. However, this time, no scream alerted guardians, perhaps because there might not have been any left.

As Zayl withdrew his hand, they saw the eyes of the sentinel relax, then close again. The mouth remained open in mid—scream.

"He does guard it. Interesting. I recall that when you walked up to him, I shifted position slightly, which would have placed me about as near to the crystal as I was just now. That must have been what caused him to react."

"So what do we do now?" asked Gorst.

Kentril sheathed his blade. "There doesn't seem much at all for us to do. We might as well make our way back. There's no telling how far along Tsin might already be with the spell."

Zayl looked to the ceiling. "I still sense great forces at work, but you are correct. He may be done soon… and, as you said, there remains nothing of value for us to do here. We will retire to the palace and discuss this among ourselves in more detail."