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"What's that you've got there, boy? I heard glass clink."

"Nothing to concern yourself with." The necromancer removed the lid, then, after locating a pair of tongs no doubt used just for such a purpose, fished for the specimen. He pulled the bizarre creature free of the soupy liquid, letting residue drip back into the container as he used the dagger to study it up close.

"I don't like to complain, boy, but are you going to investigate every damned jar—"

Zayl glanced over his shoulder at the barely seen skull. "I will not be long—"

A hiss suddenly arose from the container.

The tongs were pulled from his hand as something massive tried to wrap itself over the top half of his body.

"Zayl! Zayl, lad!"

The necromancer could not answer. A dripping, pulsating form with hide like an alligator covered his face, shoulders, and most of one arm. Zayl cried out as what felt like daggers thrust into his back, tearing through his garments as if they were nothing.

Teeth, jagged teeth, tore at his chest.

Belatedly, he realized that he had also lost the dagger. Zayl tried to speak a spell, but could barely breathe, much less talk.

The force of his monstrous attacker sent both tumbling to the floor. The shock of striking the stone surface almost did Zayl in, but he held on, well aware that togive in to unconsciousness would mean certain, grisly death.

The hissing grew louder, more fearsome, and, so it seemed, did the monstrosity seeking to overwhelm him. Now the necromancer could feel it almost covering his body down to his hips. If the creature managed to enshroud him entirely, Zayl knew well that he would be lost.

With all his might, he struggled to push the moist, unsettling form up. As he did, though, the talons tore at his back, ripping through everything. The agony almost caused him to lose his grip.

From without came the muffled, desperate voice of Humbart Wessel. "Zayl! Lad! I can see a light! I think the blade's by your left! Just a few inches left!"

Using his weight, Zayl sent both his attacker and himself sliding in that direction. He felt something near his shoulder, but then the tapestry—like horror shifted, causing the necromancer to move with it.

Humbart shouted something else, but whatever it was became stifled by the thick, suffocating form atop Zayl.

More desperate now, Zayl threw himself again to the left. This time, he felt the hilt of the dagger under his shoulder blade. Half—smothered, in danger of being bitten, he twisted to reach it with his right hand.

The teeth clamped down on his forearm with such ferocity that the necromancer screamed. Nonetheless, Zayl forced himself to continue reaching for the ivory dagger. His fingers touched the blade, and although he knew it would cause him more suffering, the injured spellcaster seized the weapon tightly by the sharp edges.

Blood dripping from the cuts in his fingers, the necromancer brought the dagger up. At the same time, he muttered the quickest, surest spell of which he could think.

A lance of pure bone thrust up from the dagger, flying unhindered through the thick hide of the beast, tearing flesh, and soaring upward until it struck the ceiling hard.

Zayl's horrific foe fluttered back, a strange, keening sound escaping its bizarre mouth. Ichor spilled over the necromancer as it pulled away.

As he dragged himself back, Zayl gave thanks to the dragon, Trag'Oul. The lance represented one of the talons of the mystical leviathan who served as the closest thing the followers of Rathma had for a god. Among the most effective of a necromancer's battle spells, the bone lance had been summoned twice in the past by Zayl, but never under such dire circumstances.

However, despite its terrible injury, the tapestry creature seemed far from dying. Moving with swift, gliding motions, it rose up to the ceiling, then over to a corner. A slight shower of life fluids spilled onto the floor below it.

"Are you all right, lad?"

"I will live. Thank you, Humbart."

The skull made a peculiar noise, like the rushing of air out of pursed lips. "Thank me when you've finished that abominable rug off!"

Zayl nodded. Raising the dagger toward the heavily breathing creature, he muttered another spell. Trag'Oul had helped him once; perhaps the great dragon would grant him one more boon.

A shower of bony projectiles roughly the size of the dagger formed from the air, shooting upward with astonishing swiftness.

The thing near the ceiling had no chance to move. Without mercy, the needle—sharp projectiles ripped through its hard hide. A rain of blood—or whatever equivalent the monster possessed—splattered the necromancer, the sanctum, and one cursing skull.

Now the creature keened, loud and ragged. It tried to flee, but Zayl had summoned the Den'Trag, the Teeth of the Dragon Trag'Oul, and they struck so hard that they pincushioned the struggling form to the wall and ceiling.

The movements of Zayl's adversary grew weaker, sporadic. The flow of life fluids slowed.

At last, the monster stilled.

"Zayl! Zayl!" called Humbart. "Gods! Wipe this slime off of me! I swear, even without a good, working nose, I can smell the stench!"

"Q—quiet, Humbart," the necromancer gasped. Summoning the aid of Trag'Oul twice had taken much out of him. Had he been more prepared, it would have not been so, but the initial assault by the beast had left him weakened even before the first spell.

As he tried to recoup his strength, Zayl eyed the vast array of specimens Gregus Mazi had collected over his life. The monster had been one small, seemingly dead sample among so many others. Did that mean that each of the sorcerer's collected rarities still had some life left in it? If so, Zayl gave thanks that none of the shelves had been disturbed or their contents accidentally sent shattering on the floor. The necromancer doubted that he would have long survived among a room filled with dozens of strange and dire creatures.

When his legs felt strong enough to trust, Zayl returned to where the skull lay. A thick layer of yellowish ichor covered most of what remained of the late Humbart Wessel. Taking the cleanest edge he could find on his cloak, the necromancer proceeded to wipe the skull as well as possible.

"Pfaugh! Sometimes I wish you'd left me to rot where you found me, boy!"

"You had already rotted away, Humbart," Zayl pointed out. Putting the skull on a clear part of the table, he looked around. Something on the wall to his right caught his attention. "Aaah."

"What? Not another of those beasts, is it?"

"No." The pale figure walked to what he had noticed. "Just a cloak, Humbart. Just a cloak."

A cloak once worn by Gregus Mazi.

Yet it was not the garment itself that so intrigued Zayl, but rather, what he could find upon it. Under the light of the dagger, he carefully searched.

There! With the utmost caution, the necromancer plucked two hairs from inside the collar region. Even better than clothing, strands of hair granted almost certain success when summoning a man's shade.

"You finally got what you want?"

"Yes. These will help us call the sorcerer forth."

"Fine! It'll be good to see old Gregus after all this time. Hope he's looking better than I am."

Surveying the chamber, Zayl noticed a wide, open area to the side of the entrance. As he neared, he saw that symbols had been etched into the floor there. How more appropriate—and likely helpful—than to summon the ghost of Gregus Mazi using the very focal point from which he had cast many of his own spells?

Muttering under his breath, the necromancer knelt and began to draw new patterns on the floor with the tip of his blade. As the point slowly drifted over the stone surface, it left in its wake the design Zayl wanted.

In the center of the new pattern, he placed the two hairs. Moving carefully so as not to disturb them, Zayl brought his free hand over, then, with the dagger, reopened one of the cuts he had suffered earlier.