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Hope lit the elder man's expression. "You will do this for us? You will help us? I promise a king's reward for each if you can do this!"

Jodas nearly choked on his wine. The moods of the other fighters brightened. Here seemed a quest harsh but doable and with much gain to be made. At once, each volunteered, leaving only Zayl and Tsin silent.

"We don't all need to go," Kentril told the others. "Gorst, I need you definitely. Jodas, you can climb well. Brek, Orlif, you come with us also. Albord, you're in charge of the rest."

Some of those to be left behind started to complain, but Khan silenced their concerns by stating, "If this miracle is done for us, all shall share in the reward, I promise."

Kentril asked again about the time factor and where the gem might be found. In response to the first question, Juris Khan assured him that if they left within the hour, there would be time enough. A path cut along the mountain centuries past would serve them well in that respect.

In regard to the second question, the lord of Ureh requested that his daughter retrieve a box. Moments later, when Atanna had returned with the small silver container and given it to him, Khan produced for the captain a small stone of brilliant clarity upon whose top had been etched a single rune.

"This is a piece left from the shaping of the original. The rune spell ties it to the other. Hold it before you, and it'll guide your way."

"You should depart now," his daughter informed them. She touched Kentril's hand again. "Go with my blessing."

Zayl confronted him. "Captain Dumon, I would like togo with you. My skills could be of use, and I know this area well. It would speed matters up some, I believe."

"A sage suggestion," Juris Khan declared. "I thank you."

"Well if he goes, you've no need of me up on that chill mountain," snapped Tsin. "I prefer to wait here."

Their host accepted this decision also. "You would do me a boon by being here, master sorcerer. Perhaps with you to aid me, I can be freed of Gregus's wicked magic. I offer you all the books, scrolls, and other works gathered in my sanctum as a start for your research, and in exchange for my freedom, afterward you may keep any that you wish."

If the talk of gold and riches had stirred the hearts of Kentril's men, the mention of so much magical knowledge did the same for the Vizjerei. "You're—you're most generous, my Lord Khan."

"I would give anything to end this nightmare," the elder responded, his gaze turning to Captain Dumon. "Is that not so, Atanna?"

"Anything," she agreed, also looking at Kentril.

The tiny gem glowed bright, an encouraging sign.

Quickly folding his hand so as not to risk losing the small stone, Kentril deposited it in the same pouch in which he also carried the brooch. He had not told Atanna about finding the latter but swore he would return it to her once the Key to Light had been set in its proper place.

Juris Khan had given them explicit instructions about what they needed to do once they had obtained the magical gem. Kentril knew exactly where to place it, not only to make certain that the wind did not blow it off but also so as to catch the very first hint of sun. Only by following the instructions to the letter could he hope to keep Ureh—and Atanna—from vanishing from his life.

The five men struggled their way around the mountain. While the path had been well carved, time had taken its toll. More than once, they had been forced to leap overbreaks or climb above rock falls. Orlif had nearly slipped once, but Gorst and Jodas had pulled him back before anything could happen.

Much to the mercenaries' surprise, Zayl proved an excellent guide. He had spoken truth when he said he knew the area well. True, the necromancer had never climbed to the top of Nymyr, but he seemed to have a sense for how the mountain had been shaped.

Torch in hand, Kentril now followed Zayl, which meant that as the fierce, cold wind blew the necromancer's cloak about, the captain had a good look every once in a while at the mysterious pouch. Something about its contents still bothered him; he almost felt that the bag stared back at him. The notion struck Kentril as ludicrous, but still he could not shake off the sensation of being watched.

"There is an outcropping here that we must go over," Zayl informed him.

"Gorst." The brawny fighter, now clad in a simple cloak of his own, slipped ahead with a length of rope. With Kentril's aid, the pair secured the rope, then, one by one, each man worked his way up.

Once over, Kentril called a pause while he checked the tiny stone again. This time, it flared so bright that he almost expected to see the Key to Light sitting on the ledge before them.

"It must be close," he muttered.

"Yes, we are in luck," replied the pale spellcaster. "Juris Khan thought it had fallen much farther away."

"How long do you reckon we still have?"

Zayl peered up at the night sky. It had taken them several hours to reach this point. The shadow of Nymyr had been swallowed by the dark some time ago. "Just enough, if we find the Key soon. This side of the mountain is not so harsh a climb as that which overlooks Ureh."

They moved on, steeling themselves against the cold night. Kentril retrieved the small stone again, correcting their path.

Minutes later, they literally stumbled over the magical gemstone.

Dirt and rock, possibly from Gregus Mazi's murderous spell, had all but buried the artifact. Only when Kentril turned in a circle, trying to find out why it seemed the party should go no farther, did he kick up a few loose pieces of rock and uncover one glittering edge.

Although the only nearby illumination consisted of their meager torches, the Key to Light still shone like a miniature star. Zayl bent down, digging up the gem. It fit in the cup of his hands, a perfectly shaped crystal.

"Must be worth a fortune," grunted bearded Brek. "What do you think we could get for it, captain?"

"From Ureh, more than you could ever get selling it elsewhere," Kentril retorted, glaring at the mercenary. The thought of betraying Atanna filled him with anger.

Zayl quickly played peacemaker. "No one would think to do anything less than what we intended, captain. Now we must hurry; dawn will be too quick in coming."

With the necromancer carrying the artifact, they began their final ascent. Gorst secured all lines for them and acted as a counterweight now and then when they had to swing from place to place. Kentril actually found the way far more easy than he would have expected; the mountains of his homeland would have caused him much more difficulty. If not for the fact that the people of Ureh had been cursed to remain hidden in the shadow of this very peak, they could have easily rectified their own situation.

At last, they neared the top. As the group paused on a large ledge, Zayl handed the Key to Light over to Kentril.

"Say, cap'n?"

"What is it, Jodas?"

"What happens to the rest of the party if we don't get this thing in the right place? They disappear with the rest?"

Kentril's gaze shifted to Zayl, who shrugged and answered, "It is best we do not find out."

After a few moments' more searching, both Captain Dumon and the necromancer came to the same conclusion regarding the most appropriate location. Unfortunately, that location meant a treacherous climb up a dangerous rise some three hundred feet and more. Although only a small part of the tip of Nymyr, both agreed that based on Khan's calculations it would be best.

"I'll do it alone," Kentril informed the others.

Gorst, however, would not hear it. Although he had remained fairly quiet up until now, Kentril's suggestion stirred him to protest. "You need an anchor. We'll tie the end of a rope around our waists. You fall, I'll catch you, honest."