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Sid's empty cart jacknifed around, airborne. It smashed down across the upturned drayman's wagon. Crates broke open under the force of the cart's landing. Hundreds of shoes and ladies' skirts, cheap dresses and steel bustles, men's trousers, and warm woolen coats spilled out into the mud. Sid, thrown violently airborne by the cart's twisting gymnastics, landed asprawl in a heap of dark, wet skirts on the other side of the broken wagon. The spilled garments cushioned his fall, probably saving his life.

Then Skeeter's galloping horse, presented with an impassable barrier, jumped the upturned wagon. The horse's rear hocks clipped the top boards, then they landed roughly on the cobbles beyond and slipped on the wet stones. The horse skidded and went to his knees with a ringing scream of pain. Skeeter was thrown forward across the horse's neck. His superb riding skills—mastered on wild, half-broken Mongol war ponies—and a desperate grab at the harness collar kept Skeeter from smashing face-first onto the cobbles. His horse neighed sharply again, a sound of pain and fright, then heaved and scrambled up, bleeding down both torn knees. Skeeter, badly shaken, slid down the horse's forequarters and landed on the wet street.

Poverty-stricken children, shrieking women, and idle louts from nearby gin palaces descended on the wreckage, a swarm of devouring locusts intent on carrying off as much as they could cram into their arms, toss over their shoulders, stuff into gunny sacks, or simply pull on over their own clothes. Hundreds shouted and cursed and scurried for the choicest pickings, using prybars to open unbroken crates or simply hauling them off, contents unseen.

Kaederman's horse, badly wounded, was lunging, trying to climb over the backs of the toppled drayman's horses. All three animals were down, kicking and neighing shrilly, trying to regain their feet. Harness lay tangled, fouling their legs, which kept them from scrambling up. A man in a blood-stained leather apron hacked at the harness leather with a broad meat cleaver, trying to free the trapped animals. Wagons and carts, blocked by the wreckage, piled up on either side, their drivers shouting curses or jumping down to help shift the broken cart and wagon out of the way. Someone mercifully shot Sid's mortally wounded carthorse, ending the agonizing, bone-grating screams. Skeeter—limping where metal harness fittings had torn a gash through his trousers and thigh—hunted through the wreckage for Sid.

Kaederman had regained his feet, bleeding from cuts down his face and arm. His coat was torn, smeared with mud and dung slurry from the street. The hired killer stumbled, visibly dazed, through the crowd of riot-happy scavengers, then drifted erratically toward the edge of the road. He staggered at every step, clearly having wrenched a knee on landing. He was still running, though, moving raggedly and glancing over one shoulder to locate Skeeter. At least with a bad leg, he couldn't run fast or far.

Skeeter abandoned his own injured horse and fought his way on foot through the near-riot. A hansom cab shoved and clawed its way forward along the crowded pavement, scattering irate pedestrians into the jam of wagons and carts on the street. It halted six feet behind Skeeter's limping carthorse, which an opportunistic girl of fifteen was leading swiftly away. The cab disgorged Margo, Douglas Tanglewood, and Noah Armstrong; the latter tossed a wad of bank notes to the driver before jumping down to join the pursuit.

"He's heading that way," Skeeter pointed as they slithered through the crowd of spectators and fighting scavengers. "Hurt and limping, but still on the move." The up-time killer had reached a three-story, eighteenth-century structure that might have once been a grand house, built of grey-painted stone and mellow brick. Coal smoke and soot had stained wide windows and trim a dingy grey. Kaederman peered through the windows, clearly trying to decide whether he should bolt inside or continue down the street. A semicircular, cross section of metal from what might have been the rim of a wagon wheel or maybe a large bell, had been mounted above the door.

Kaederman spotted them and thought better, limping past the entrance and rounding the corner to parallel a whole series of longer and lower, grey-painted buildings attached to the rear of the main structure. Skeeter and the others had already reached the corner when Kaederman found a set of double doors into the third building back, a three-story factory of some kind, judging from the noise and the smoke bellying up from a forest of chimneys. A wagon and team of horses stood in the open doorway where men drenched with sweat were loading heavy crates. Kaederman sidled past and plunged into the dim interior beyond.

Despite his own limp, Skeeter was at those wide double doors in a flash. On his way through, he caught a fleeting glimpse of a sign painted in neat white letters: Whitechapel Bell Foundry, est. 1420, these premises since 1570, home of Big Ben, Bells of Westminster, the American Liberty Bell...

The appalling noise and stench of a nineteeth-century smelting plant struck Skeeter square in the face. Intense heat rolled outward in a visible ripple, distorting the foundry's interior for just a split second. Then he was inside, breathing the fumes of molten metal and burning charcoal. Rows of windows high up did little to dispel the gloom. The vast, clangorous room, fully three stories tall, remained in near darkness, aided and abetted by the wet, cloudy day outside.

Men shouted above the crash and slam of immense machines, heavy conveyors, and the boom of newly cast bells being tested for trueness of sound. Molten bronze—and possibly iron and silver and brass, judging from the color of the ingots on those conveyors—glowed in immense vats, surging like volcanic rock, seething and malevolent in the near darkness. Enormous, pulley-driven crucibles of liquified metal swayed across the room some eight feet above the foundry floor, moving ponderously down from the smelting furnaces to row after row of casting molds, some of them six and seven feet high. Filled molds were jammed and crammed to either side, forming narrow aisles—canyons in miniature—stacked high to cool.

Men with long, hooked poles tipped the crucibles to pour their glowing, gold-red contents into the open snouts of bell molds, every pour sending cascades and showers of sparks and molten droplets in a deadly rain that sent foundry workers scattering back for safety. Others used heavy iron pincers to lift smaller, filled molds aside for cooling, making room for new, empty molds beneath the I-beam pulley system on which the crucibles rode. Catwalks hung like iron spiderwebbing above the smelting furnaces. Conveyors brought heavy ingots up to be tossed by sweating men and half-grown boys into the fiery furnaces. They dumped ingots, secured returning crucibles from the pulley line for refilling, regulated the temperature in the huge furnaces, and fed charcoal from enormous mounds to keep the fires burning hot enough to melt solid bronze for pouring.

And straight down the middle of that hellish inferno, Sid Kaederman was limping his way toward escape. Skeeter plunged in after him, tasting the stink of molten metal on his tongue and in the back of his throat. We could die in here, he realized with a gulp of sudden fear. Every one of us. If Kaederman succeeded in ducking out of sight long enough to go to ground, he could use the darkness and that ear-numbing noise for cover, lay an ambush and pick them off one by one with that silenced pistol of his and nobody'd even hear the bodies hit the floor.

"Split up!" Skeeter shouted above the roar as Kaederman dodged and ducked past startled foundrymen, darting into the maze of miniature canyons. "Try and cut him off before he can get out through a back door—or go to ground and lay in wait someplace nasty! And for God's sake, be careful around those furnaces and crucibles! Go!"