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Even so, the way out was also a very long way up. The young paladin took a deep breath and began to climb.

Hours passed as he pulled himself toward the light, finding handholds in the rough wood and plaster. His fingers bled and the muscles in his shoulders sang with pain, but he dared not slow his pace. Day was swiftly giving way to darkness, and the bit of sky visible through the opening under the eaves was turning a dusky purple.

Finally a ledge appeared just above Algorind. He pulled himself up and rolled onto a broad, flat board.

Standing was pure pleasure. He took a moment to stretch out sore muscles before venturing out onto the roof. As he flung his arms out wide, his fingers brushed against soft fur.

Algorind leaped away, drawing his weapon as he spun back toward the unknown creature.

His first response was, oddly enough, surprise; he'd never considered that demons might have fur.

Soulless black eyes regarded him from the center of hideous brown face, one so malformed that only when the fanged mouth opened did Algorind realize the creature was hanging upside down.

A keening scream burst from the "demon." Immediately the air was full of the thunder of wings and a chorus of hellish, high-pitched shrieks.

Never had Algorind heard such a sound. It reverberated against the inside of his skull, grating against bone like the talons of a dragon hatchling trying to claw free of its egg.

The board beneath his feet seemed to spin and tilt. He dropped to his knees for fear of falling, hands clasped to his ears. Blood trickled through his fingers, and the pain in his head soared beyond any he'd ever known, worse than that of being trapped in Bronwyn's siege tower and shrunk smaller than the bat he'd just disturbed.

And not just one bat-a vast colony of them, roosting in the attic of Sir Gareth's house. For what seemed a very long time they swept past him, their wings buffeting him as they darted out into the gathering night, shrieking all the while.

When at last they were gone, Algorind struggled to his feet and waited for the worst of the dizziness to pass. A high-pitched ringing was the only sound he could hear. That troubled him, but he would deal with it later. As soon as he could walk, he made his way to the opening.

The city of Waterdeep spread out before him, in all its splendor and squalor. Fine city gardens and ornate fences fronted the buildings in Sir Gareth's neighborhood; urchins picked through discarded crates for scraps of food in the narrow alleys behind. The twilight sky glowed like liquid sapphires, and streetlamps winked into life as lamplighters hurried along the streets, racing against swift-coming night. Algorind could see the leisurely swing of bells in the high tower of a nearby temple. No sound reached him. Except for the ringing in his ears, the city was eerily silent.

He eased through the opening, testing his weight on the narrow ledge beyond. The roof, which was tiled in blue slate, rose in a steep angle.

About five feet away from Algorind's perch, a drain pipe carried rain water to the street below. It appeared to be fashioned of segments of pipe, short enough for him to employ his rope and move from one to the next. But at his current size, five feet might as well be a thousand, and the slate ledge between Algorind and the drainpipe had worn away.

He studied the roof. Several tiles had crumbled or fallen away altogether, and moss and lichen grew in the dirt that settled over the passage of years. A ribbon of moss started just above his perch, growing upward and then meandering across the roof. If he could climb just a couple of feet up the roof, he could make his way across to the drainpipe.

Algorind tugged at a handful of moss and found it surprisingly stable. He began to climb, and for many moments the effort absorbed his entire concentration. Too late, he sensed a disturbance in the air above him and looked up into wide yellow eyes and reaching talons.

Faster than thought, the owl snatched him up and winged away.

Algorind reached for his sword, but immediately realized the folly of attacking his captor in mid-flight. Sooner or later, the owl would find a perch and Algorind would do whatever he could to defend himself. He settled himself as best he could and got a grip on the owl's talons, which were as hard and dry as the roots of a great tree.

Despite the gravity of his situation, Algorind started to enjoy the sensation of flight, the rush of night wind. The world spread out before him, city streets reduced to ribbons and great buildings no grander than a child's blocks. Beyond the city walls lay the lush darkness of meadow and farmlands, and beyond that, who could tell? Anything was possible. Even the stars looked like tiny silver apples, ripe for plucking.

Never had Algorind known such exhilaration, such wild joy! He threw back his head and let out a great shout of laughter. He would likely die this night, but now, at this moment, he was flying! By Tyr's Hammer, whatever came after would be a small price to pay!

27 Tarsakh, the Year of the Red Rain (927 DR)

Griffenwing Keep

Everything had gone wrong. Horribly, incomprehensibly wrong.

Renwick had been so certain Samular would applaud his plan to recover artifacts long entrusted to the Caradoon family. Of that large and noble clan, only their father had survived. Renwick was certain he and his brothers could recover or duplicate those lost treasures. To what other task should the three living Caradoon men dedicate themselves, if not this?

But Renwick's attempts bind a demon to this cause had torn open a rift between him and Samular. Their twin-born affection was all but sundered by the death of Amphail, their older brother, who had been willing to bear one of the three rings and hold another for his firstborn son. And Nimra-

Nimra. The very thought of her nearly broke Renwick's heart. Nothing else in his whole misbegotten scheme had gone so terrible awry.

It didn't take the demon long to realize that Renwick had deliberately misled him, that he had intended all along for the three rings to go to the three Caradoon brothers, all of them dedicated to the service of Tyr. But by then, it hardly mattered. The ancient spell Renwick had taught Nimra, one that promised an innocent could bind a demon to her will in the service of good, had failed.

In a cruel twist of irony, Nimra had fulfilled all of Renwick's false promises to Yamarral, and more. Amphail had died with Nimra's dark magic coursing through his veins, Nimra's dagger at his throat. With his death, two of the rings passed to Nimra's twin-born sons. And upon Nimra's death-may Tyr forgive him that grim necessity!-control of those rings passed to Renwick, their guardian.

The weight of so much magic had burned years from Renwick's life in a matter of months, turning his hair prematurely white and etching deep furrows in his face. No one mistook him for Samular's twin now; indeed, most people thought him the eldest of the three Caradoon brothers. He had ceased correcting them, for what was that to him? All that mattered was setting right what had gone so wrong.

Renwick stole a sidelong glance at the man who walked at his side. His companion was tall, dark-haired, and bearded. His age was impossible to tell; he walked with the easy stride of youth, but his eyes held the weight of centuries.

At the moment, those eyes were fixed upon the fortress ahead. Griffenwing Keep was ancient; Caradoon ancestors had built it upon the site of an even earlier stronghold. The original earthwork mounds were still visible around the wall of grey stone. Towers loomed above the tall outer wall. The overall aspect was craggy and rough, as if the mountain had taken this form of its own choice. The gardens surrounding the wall, however, showed the touch of Art. Some dark whimsy caused the fountains to run red and filled the garden with blood red flowers. This was Nimra's work, a symbol of what she had become in two short years. To Renwick's eye, the garden was more disturbing than a monster-infested moat.